Carl Gutwin

Orcid: 0000-0003-4470-9495

Affiliations:
  • University of Saskatchewan


According to our database1, Carl Gutwin authored at least 280 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2024
Automatically adapting system pace towards user pace - Empirical studies.
Int. J. Hum. Comput. Stud., May, 2024

User speech rates and preferences for system speech rates.
Int. J. Hum. Comput. Stud., April, 2024

2023
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments.
Int. J. Hum. Comput. Stud., October, 2023

WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces.
Proc. ACM Hum. Comput. Interact., June, 2023

If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints.
Proc. ACM Hum. Comput. Interact., 2023

'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Showing Flow: Comparing Usability of Chord and Sankey Diagrams.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types.
Inf. Vis., 2022

The influence of audio effects and attention on the perceived duration of interaction.
Int. J. Hum. Comput. Stud., 2022

More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Proc. ACM Hum. Comput. Interact., 2021

The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Effects of System Interpretation Errors on Learning New Input Mechanisms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Interaction Pace and User Preferences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Impact of Motion and Delay on Selecting Game Targets with a Mouse.
ACM Trans. Multim. Comput. Commun. Appl., 2020

Threats of a replication crisis in empirical computer science.
Commun. ACM, 2020

A Classification of Faults Covering the Human-Computer Interaction Loop.
Proceedings of the Computer Safety, Reliability, and Security, 2020

Clone Swarm: A Cloud Based Code-Clone Analysis Tool.
Proceedings of the IEEE 14th International Workshop on Software Clones, 2020

A Baseline Study of Emphasis Effects in Information Visualization.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Interactive Exploration of Genomic Conservation.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Risking Treasure: Testing Loss Aversion in an Adventure Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Framing Effects Influence Interface Feature Decisions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Tracing shapes with eyes: design and evaluation of an eye tracking based approach.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

2019
Design and evaluation of braced touch for touchscreen input stabilisation.
Int. J. Hum. Comput. Stud., 2019

Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits.
Proceedings of the Computer Safety, Reliability, and Security, 2019

Game input with delay: moving target selection parameters.
Proceedings of the 10th ACM Multimedia Systems Conference, 2019

Reducing error aversion to support novice-to-expert transitions with FastTap.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

A conversation with CHCCS 2019 achievement award winner Carl Gutwin.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

A Design Framework for Awareness Cues in Distributed Multiplayer Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Storyboard-Based Empirical Modelling of Touch Interface Performance.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Storyboard-Based Empirical Modeling of Touch Interface Performance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HARK No More: On the Preregistration of CHI Experiments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Two-level artificial-landmark scrollbars to improve revisitation in long documents.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Improving revisitation in long documents with two-level artificial-landmark scrollbars.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Investigating the Post-Training Persistence of Expert Interaction Techniques.
ACM Trans. Comput. Hum. Interact., 2017

The effects of interaction sequencing on user experience and preference.
Int. J. Hum. Comput. Stud., 2017

A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community.
Comput. Support. Cooperative Work., 2017

Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Making Interface Customizations Work: Lessons from a Successful Tailoring Community.
Proceedings of the Collaboration and Technology - 23rd International Conference, 2017

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Field Experiment of Spatially-Stable Overviews for Document Navigation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Turbulent Touch: Touchscreen Input for Cockpit Flight Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops.
ACM Trans. Comput. Hum. Interact., 2016

Implications of We-Awareness to the Design of Distributed Groupware Tools.
Comput. Support. Cooperative Work., 2016

Formalizing Emphasis in Information Visualization.
Comput. Graph. Forum, 2016

Single-Handed HandMark Menus: Rapid Command Selection on Tablets.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

The ASPECTA toolkit: affordable full coverage displays.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search.
Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, 2016

HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Supporting Transitions to Expertise in Hidden Toolbars.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Faster Command Selection on Touchscreen Watches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Peak-End Effects on Player Experience in Casual Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets.
Behav. Inf. Technol., 2015

On the comprehension of code clone visualizations: A controlled study using eye tracking.
Proceedings of the 15th IEEE International Working Conference on Source Code Analysis and Manipulation, 2015

Testing the rehearsal hypothesis with two FastTap interfaces.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Examining the Peak-End Effects of Subjective Experience.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames.
Entertain. Comput., 2014

Supporting Novice to Expert Transitions in User Interfaces.
ACM Comput. Surv., 2014

Modelling and quantifying the behaviours of students in lecture capture environments.
Comput. Educ., 2014

The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Balancing multiplayer first-person shooter games using aiming assistance.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Support for deictic pointing in CVEs: still fragmented after all these years'.
Proceedings of the Computer Supported Cooperative Work, 2014

The effects of consistency maintenance methods on player experience and performance in networked games.
Proceedings of the Computer Supported Cooperative Work, 2014

How players value their characters in world of warcraft.
Proceedings of the Computer Supported Cooperative Work, 2014

Jelly polo: increasing richness and competition in sports games using small-scale exertion.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Improving player balancing in racing games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exertion in the small: improving differentiation and expressiveness in sports games with physical controls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The usability of CommandMaps in realistic tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Making big gestures: effects of gesture size on observability and identification for co-located group awareness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Faster command selection on tablets with FastTap.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Finder highlights: field evaluation and design of an augmented file browser.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Supporting and Exploiting Spatial Memory in User Interfaces.
Found. Trends Hum. Comput. Interact., 2013

Skillometers: reflective widgets that motivate and help users to improve performance.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Effects of gamification on participation and data quality in a real-world market research domain.
Proceedings of the First International Conference on Gameful Design, 2013

KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware.
Proceedings of the Computer Supported Cooperative Work, 2013

Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables.
Proceedings of the Computer Supported Cooperative Work, 2013

Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear.
Proceedings of the Computer Supported Cooperative Work, 2013

Improving digital handoff using the space above the table.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Testing the robustness and performance of spatially consistent interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Many people, many eyes: aggregating influences of visual perception on user interface design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Promoting Hotkey use through rehearsal with ExposeHK.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Improving navigation-based file retrieval.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Situation-Specific Models of Color Differentiation.
ACM Trans. Access. Comput., 2012

Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse.
Int. J. Hum. Comput. Stud., 2012

Analysis and comparison of target assistance techniques for relative ray-cast pointing.
Int. J. Hum. Comput. Stud., 2012

Exposing and understanding scrolling transfer functions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Using an instructional expert to mediate the locus of control in adaptive e-learning systems.
Proceedings of the Second International Conference on Learning Analytics and Knowledge, 2012

Controlling an avatar's pointing gestures in desktop collaborative virtual environments.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Adaptive forward error correction for real-time groupware.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter.
Proceedings of the Graphics Interface 2012 Conference, 2012

PLATO: a coordination framework for designers of multi-player real-time digital games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

"I'm just here to play games": social dynamics and sociality in an online game site.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Improving command selection with CommandMaps.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

SSMRecolor: improving recoloring tools with situation-specific models of color differentiation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Improving scrolling devices with document length dependent gain.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"So that's what you see": building understanding with personalized simulations of colour vision deficiency.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback.
Int. J. Hum. Comput. Stud., 2011

Calibration games: making calibration tasks enjoyable by adding motivating game elements.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Time Balancing with Adaptive Time-Variant Minigames.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A Framework for Supporting Joint Interpersonal Attention in Distributed Groups.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
Proceedings of the Graphics Interface 2011 Conference, 2011

Effects of view, input device, and track width on video game driving.
Proceedings of the Graphics Interface 2011 Conference, 2011

Characterizing Deixis over Surfaces to Improve Remote Embodiments.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Real-time groupware in the browser: testing the performance of web-based networking.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Dips and ceilings: understanding and supporting transitions to expertise in user interfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Target assistance for subtly balancing competitive play.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Improving calibration time and accuracy for situation-specific models of color differentiation.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Individual and Group Support in Tabletop Interaction Techniques.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

A model of novice and expert navigation performance in constrained-input interfaces.
ACM Trans. Comput. Hum. Interact., 2010

The human factors of consistency maintenance in multiplayer computer games.
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010

A comparison of techniques for in-place toolbars.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Gone but not forgotten: designing for disconnection in synchronous groupware.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Where are you pointing?: the accuracy of deictic pointing in CVEs.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Comparing awareness and distraction between desktop and peripheral-vision displays.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Individual models of color differentiation to improve interpretability of information visualization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Useful junk?: the effects of visual embellishment on comprehension and memorability of charts.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Why it's quick to be square: modelling new and existing hierarchical menu designs.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Artifact awareness through screen sharing for distributed groups.
Int. J. Hum. Comput. Stud., 2009

There and Back Again: Cross-Display Object Movement in Multi-Display Environments.
Hum. Comput. Interact., 2009

A Predictive Model of Human Performance With Scrolling and Hierarchical Lists.
Hum. Comput. Interact., 2009

The effects of changing projection geometry on the interpretation of 3D orientation on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Improving Window Switching Interfaces.
Proceedings of the Human-Computer Interaction, 2009

Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.
Proceedings of the Human-Computer Interaction, 2009

Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets.
Proceedings of the Human-Computer Interaction, 2009

Usability heuristics for networked multiplayer games.
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009

Interactive usability instrumentation.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

GT/SD: performance and simplicity in a groupware toolkit.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

Character Sharing in World of Warcraft.
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009

Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis.
Pers. Ubiquitous Comput., 2008

Supporting Informal Collaboration in Shared-Workspace Groupware.
J. Univers. Comput. Sci., 2008

VoodooSketch: extending interactive surfaces with adaptable interface palettes.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Improving digital handoff in shared tabletop workspaces.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Pen and paper techniques for physical customisation of tabletop interfaces.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Seeing things in the clouds: the effect of visual features on tag cloud selections.
Proceedings of the HYPERTEXT 2008, 2008

The effects of co-present embodiments on awareness and collaboration in tabletop groupware.
Proceedings of the Graphics Interface 2008 Conference, 2008

Perceptibility and utility of sticky targets.
Proceedings of the Graphics Interface 2008 Conference, 2008

The effects of local lag on tightly-coupled interaction in distributed groupware.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Targeting across displayless space.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Wedge: clutter-free visualization of off-screen locations.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

OpenMessenger: gradual initiation of interaction for distributed workgroups.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

An investigation of dynamic landmarking functions.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

Exploring blog archives with interactive visualization.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
E-conic: a perspective-aware interface for multi-display environments.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks.
Proceedings of the Human-Computer Interaction, 2007

Techniques for Interacting with Off-Screen Content.
Proceedings of the Human-Computer Interaction, 2007

The magic window: lessons from a year in the life of a co-present media space.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

Beyond the lan: techniques from network games for improving groupware performance.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

Privacy in the open: how attention mediates awareness and privacy in open-plan offices.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

Can smooth view transitions facilitate perceptual constancy in node-link diagrams?
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

The effects of interaction technique on coordination in tabletop groupware.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Improving recognition and characterization in groupware with rich embodiments.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Supporting multi-point interaction in visual workspaces.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

A predictive model of menu performance.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware.
Comput. Support. Cooperative Work., 2006

Superflick: a natural and efficient technique for long-distance object placement on digital tables.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

TNT: improved rotation and translation on digital tables.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Providing artifact awareness to a distributed group through screen sharing.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Improving network efficiency in real-time groupware with general message compression.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Perspective cursor: perspective-based interaction for multi-display environments.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Improving selection of off-screen targets with hopping.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Faster document navigation with space-filling thumbnails.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Improving list revisitation with ListMaps.
Proceedings of the working conference on Advanced visual interfaces, 2006

Interacting with piles of artifacts on digital tables.
Proceedings of the working conference on Advanced visual interfaces, 2006

Bubble radar: efficient pen-based interaction.
Proceedings of the working conference on Advanced visual interfaces, 2006

DJs' perspectives on interaction and awareness in nightclubs.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O'Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp, ISBN 1-4020-1677-8.
Comput. Support. Cooperative Work., 2005

Improving understanding of website privacy policies with fine-grained policy anchors.
Proceedings of the 14th international conference on World Wide Web, 2005

Using relationship to control disclosure in Awareness servers.
Proceedings of the Graphics Interface 2005 Conference, 2005

A Groupware Design Framework for Loosely Coupled Workgroups.
Proceedings of the Ninth European Conference on Computer Supported Cooperative Work, 2005

Improving revisitation in fisheye views with visit wear.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

A comparison of techniques for multi-display reaching.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Testing the media equation with children.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

A Collaborative Document Repository for Home Care Teams.
Proceedings of the AMIA 2005, 2005

2004
Collaboration usability analysis: task analysis for groupware usability evaluations.
Interactions, 2004

The MAUI Toolkit: Groupware Widgets for Group Awareness.
Comput. Support. Cooperative Work., 2004

Mining a Software Developer's Local Interaction History.
Proceedings of the 1st International Workshop on Mining Software Repositories, 2004

The Effects of Feedback on Targeting with Multiple Moving Targets.
Proceedings of the Graphics Interface 2004 Conference, 2004

A Comparison of Fisheye Lenses for Interactive Layout Tasks.
Proceedings of the Graphics Interface 2004 Conference, 2004

Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques.
Proceedings of the Graphics Interface 2004 Conference, 2004

Supporting Group Awareness in Distributed Software Development.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

Group awareness in distributed software development.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

High-performance telepointers.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Revealing delay in collaborative environments.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration.
ACM Trans. Comput. Hum. Interact., 2003

Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Designing for loose coupling in mobile groups.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

Awareness support in a groupware widget toolkit.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

Using cursor prediction to smooth telepointer jitter.
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003

Finding Things In Fisheyes: Memorability in Distorted Spaces.
Proceedings of the Graphics Interface 2003 Conference, 2003

The Effects of Dynamic Transparency on Targeting Performance.
Proceedings of the Graphics Interface 2003 Conference, 2003

Learning from Games: HCI Design Innovations in Entertainment Software.
Proceedings of the Graphics Interface 2003 Conference, 2003

Fisheyes are good for large steering tasks.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Awareness-Based Scheduling in a Home Care Clinical Information System.
Proceedings of the AMIA 2003, 2003

2002
A Descriptive Framework of Workspace Awareness for Real-Time Groupware.
Comput. Support. Cooperative Work., 2002

Traces: Visualizing the Immediate Past to Support Group Interaction.
Proceedings of the Graphics Interface 2002 Conference, 2002

Improving interpretation of remote gestures with telepointer traces.
Proceedings of the CSCW 2002, 2002

Empirical development of a heuristic evaluation methodology for shared workspace groupware.
Proceedings of the CSCW 2002, 2002

Groupware walkthrough: adding context to groupware usability evaluation.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Improving focus targeting in interactive fisheye views.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Groupspace: a 3D workspace supporting user awareness.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Supporting collaboration in multidisciplinary home care teams.
Proceedings of the AMIA 2002, 2002

2001
Group Task Analysis for Groupware Usability Evaluations.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001

A comparison of usage evaluation and inspection methods for assessing groupware usability.
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001

Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration.
Proceedings of the Engineering for Human-Computer Interaction, 2001

The effects of network delays on group work in real-time groupware.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

2000
Adapting the Locales Framework for Heuristic Evaluation of Groupware.
Australas. J. Inf. Syst., 2000

A Review of Groupware Evaluations.
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000

The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces.
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000

The Effects of Feedback on Targeting Performance in Visually Stressed Conditions.
Proceedings of the Graphics Interface 2000 Conference, 2000

A framework of assistive pointers for low vision users.
Proceedings of the ACM Conference on Assistive Technologies, 2000

1999
The effects of workspace awareness support on the usability of real-time distributed groupware.
ACM Trans. Comput. Hum. Interact., 1999

Improving browsing in digital libraries with keyphrase indexes.
Decis. Support Syst., 1999

Domain-Specific Keyphrase Extraction.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

KEA: Practical Automatic Keyphrase Extraction.
Proceedings of the Fourth ACM conference on Digital Libraries, 1999

1998
Predicting Query Times.
Proceedings of the SIGIR '98: Proceedings of the 21st Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, 1998

Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness.
Proceedings of the CSCW '98, 1998

Effects of Awareness Support on Groupware Usability.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

The usability of transparent overview layers.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1996
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware.
Proceedings of the Graphics Interface 1996 Conference, 1996

A Usability Study of Awareness Widgets in a Shared Workspace Groupware System.
Proceedings of the CSCW '96, 1996

Supporting Workspace Awareness in Groupware (Video Program).
Proceedings of the CSCW '96, 1996

Groupware Support for Workspace Awareness (doctoral colloquium).
Proceedings of the CSCW '96, 1996

Applying Distortion-Oriented Displays to Groupware (Video Program).
Proceedings of the CSCW '96, 1996

A Usability Study of Workspace Awareness Widgets.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Workspace Awareness Support with Radar Views.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Supporting Awareness of Others in Groupware.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Workspace Awareness for Groupware.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

Using Distortion-Oriented Displays to Support Workspace Awareness.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

1995
Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design.
J. Univers. Comput. Sci., 1995

Support for workspace awareness in educational groupware.
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995

1992
Classes of Graphs Which Approximate the Complete Euclidean Graph.
Discret. Comput. Geom., 1992

The Use of Pedagogic Misrepresentation in Tutorial Dialogue.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992

Would I Lie to You? Modelling Misrepresentation and Context in Dialogue.
Proceedings of the 30th Annual Meeting of the Association for Computational Linguistics, 28 June, 1992

1989
The Delauney Triangulation Closely Approximates the Complete Euclidean Graph.
Proceedings of the Algorithms and Data Structures, 1989


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