Anna Gardeli

Orcid: 0000-0001-9058-6516

According to our database1, Anna Gardeli authored at least 11 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Exploring the co-manipulation of physical and virtual objects in tangible mobile augmented reality for collaborative learning.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities.
Multimodal Technol. Interact., 2022

2021
Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Location-Based Games for Cultural Heritage: Applying the Design Thinking Process.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

2019
On the Use of Mobile Devices as Controllers for First-Person Navigation in Public Installations.
Inf., 2019

ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Design and Development of Games and Interactive Installations for Environmental Awareness.
EAI Endorsed Trans. Serious Games, 2017

A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2013
EasyLexia: A Mobile Application for Children with Learning Difficulties.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013


  Loading...