Spyros Vosinakis

Affiliations:
  • University of the Aegean, Mytilene, Greece


According to our database1, Spyros Vosinakis authored at least 58 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2021
Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021

Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication.
Proceedings of the Virtual Reality and Mixed Reality, 2021

Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

Location-Based Games for Cultural Heritage: Applying the Design Thinking Process.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020

User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

2019
On the Use of Mobile Devices as Controllers for First-Person Navigation in Public Installations.
Inf., 2019

ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift.
Virtual Real., 2018

Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.
Virtual Real., 2018

The effect of simulation games on learning computer programming: A comparative study on high school students' learning performance by assessing computational problem-solving strategies.
Educ. Inf. Technol., 2018

Teaching and learning logic programming in virtual worlds using interactive microworld representations.
Br. J. Educ. Technol., 2018

Teaching HCI with a studio approach: lessons learnt.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Design and Development of Games and Interactive Installations for Environmental Awareness.
EAI Endorsed Trans. Serious Games, 2017

The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback.
Proceedings of the Digital Cultural Heritage, 2017

Learning to Think and Practice Computationally via a 3D Simulation Game.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

How can a simulation game support the development of computational problem-solving strategies?
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

A pervasive role-playing game for introducing elementary school students to archaeology.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

2015
House of Ads: a Multiplayer Action Game for Annotating Ad Video Content.
Proceedings of the Workshop Proceedings of the 16th International Conference on Engineering Applications of Neural Networks, 2015

2014
Adapting an Animation TV Special to Games in a Games Design University Course.
Proceedings of the 18th Panhellenic Conference on Informatics, 2014

Extracting Knowledge from Collaboratively Annotated Ad Video Content.
Proceedings of the Artificial Intelligence Applications and Innovations, 2014

A Platform for Teaching Logic Programming Using Virtual Worlds.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Interaction design studio learning in virtual worlds.
Virtual Real., 2013

Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.
Trans. Edutainment, 2013

Designing a Support Tool for Creative Advertising by Mining Collaboratively Tagged Ad Video Content: The Architecture of PromONTotion.
Proceedings of the Artificial Intelligence Applications and Innovations, 2013

2012
Problem-based Learning for Design and Engineering Activities in Virtual Worlds.
Presence Teleoperators Virtual Environ., 2012

Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio.
Int. J. Hum. Comput. Interact., 2012

2011
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

An Exploratory Study of Problem-Based Learning in Virtual Worlds.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
A Multi-agent Simulation Framework for Emergency Evacuations Incorporating Personality and Emotions.
Proceedings of the Artificial Intelligence: Theories, 2010

2009
A platform for virtual museums with personalized content.
Multim. Tools Appl., 2009

2008
Autonomy in Virtual Agents: Integrating Perception and Action on Functionally Grounded Representations.
Proceedings of the Artificial Intelligence: Theories, 2008

2007
Personalization of Content in Virtual Exhibitions.
Proceedings of the Semantic Multimedia, 2007

Modeling Spatiotemporal Uncertainty in Dynamic Virtual Environments.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Handling spatial vagueness in virtual agent control.
Proceedings of the GRAPP 2007, 2007

2006
The Emergence of Autonomous Representations in Artificial Agents.
J. Comput., 2006

Towards Representational Autonomy of Agents in Artificial Environments.
Proceedings of the Advances in Artificial Intelligence, 4th Helenic Conference on AI, 2006

Hermes - A Framework for Location-Based Data Management.
Proceedings of the Advances in Database Technology, 2006

2005
A Tool for Constructing 3D Environments with Virtual Agents.
Multim. Tools Appl., 2005

Emergence of Representational Structures in Virtual Agents.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
Synthetic Characters with Emotional States.
Proceedings of the Methods and Applications of Artificial Intelligence, 2004

2003
A Task Definition Language for Virtual Agents.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Programmable Agent Perception in Intelligent Virtual Environments.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2001
SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

1999
Visualising logic programs in virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999


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