Panayiotis Koutsabasis

Orcid: 0000-0003-0478-7456

According to our database1, Panayiotis Koutsabasis authored at least 60 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Mobile User Experience to Learn About Geology While Hiking: The Syros GeoPaths app.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage.
ACM Journal on Computing and Cultural Heritage, December, 2022

Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities.
Multimodal Technol. Interact., 2022

<i>'Address and command': Two-handed mid-air interactions with multiple home devices</i>.
Int. J. Hum. Comput. Stud., 2022

A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions.
Proceedings of the HCI International 2022 Posters, 2022

3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide.
Proceedings of the Extended Reality - First International Conference, 2022

ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021

Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

Location-Based Games for Cultural Heritage: Applying the Design Thinking Process.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Mid-Air Gesture Control of Multiple Home Devices in Spatial Augmented Reality Prototype.
Multimodal Technol. Interact., 2020

TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020

User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

2019
Frame-Based Elicitation of Mid-Air Gestures for a Smart Home Device Ecosystem.
Informatics, 2019

Empirical Research in Mid-Air Interaction: A Systematic Review.
Int. J. Hum. Comput. Interact., 2019

2018
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift.
Virtual Real., 2018

Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks.
Virtual Real., 2018

Gesture Elicitation Studies for Mid-Air Interaction: A Review.
Multimodal Technol. Interact., 2018

Teaching and learning logic programming in virtual worlds using interactive microworld representations.
Br. J. Educ. Technol., 2018

Teaching HCI with a studio approach: lessons learnt.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

2017
The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback.
Proceedings of the Digital Cultural Heritage, 2017

Dissemination of Intangible Cultural Heritage Using a Multi-agent Virtual World.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

2016
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

A pervasive role-playing game for introducing elementary school students to archaeology.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Adult and Children User Experience with Leap Motion in Digital Heritage: The Cycladic Sculpture Application.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Mid-Air Browsing and Selection in Image Collections.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2014
Perceived Website Aesthetics by Users and Designers: Implications for Evaluation Practice.
Int. J. Technol. Hum. Interact., 2014

Redesigning websites for older adults: a case study.
Behav. Inf. Technol., 2014

A Platform for Teaching Logic Programming Using Virtual Worlds.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Interaction design studio learning in virtual worlds.
Virtual Real., 2013

Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.
Trans. Edutainment, 2013

Design and Development Guidelines for Real-Time, Geospatial Mobile Applications: Lessons from 'MarineTraffic'.
Proceedings of the Mobile Web and Information Systems - 10th International Conference, 2013

2012
Problem-based Learning for Design and Engineering Activities in Virtual Worlds.
Presence Teleoperators Virtual Environ., 2012

Rethinking HCI Education for Design: Problem-Based Learning and Virtual Worlds at an HCI Design Studio.
Int. J. Hum. Comput. Interact., 2012

Redesigning web sites for older adults.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

2011
Perceived Impact of Asynchronous E-Learning After Long-Term Use: Implications for Design and Development.
Int. J. Hum. Comput. Interact., 2011

An Exploratory Study of Problem-Based Learning in Virtual Worlds.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Cryptographic Dysfunctionality-A Survey on User Perceptions of Digital Certificates.
Proceedings of the Global Security, Safety and Sustainability & e-Democracy, 2011

2009
Methodologies for agent systems development: underlying assumptions and implications for design.
AI Soc., 2009

2008
A descriptive reference framework for the personalisation of e-business applications.
Electron. Commer. Res., 2008

Item-Based Filtering and Semantic Networks for Personalized Web Content Adaptation in E-Commerce.
Proceedings of the Artificial Intelligence: Theories, 2008

2007
Major HCI Challenges for Open Source Software Adoption and Development.
Proceedings of the Online Communities and Social Computing, 2007

A Theoretical Framework of Co-purposing in Systems Design.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

Evaluating Usability Evaluation Methods: Criteria, Method and a Case Study.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

2003
IRIS: Implementing an Open Environment supporting Inclusive Design of Internet Applications.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

An Approach for Personalisation and Content Adaptation for Accessible Internet Services Based on User and Device Profiles.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Agent-based systems in an information society for all: an information systems perspective: conceptual foundations, methdology and applications
PhD thesis, 2002

2001
Towards Integration of Learning Objects Metadata and Learner Profiles Design: Lessons Learnt from GESTALT.
Interact. Learn. Environ., 2001

Designing Internet-based systems and services for all: problems and solutions.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

Designing a Postgraduate Curriculum in Information Systems: A Greek Case.
Proceedings of the 9th European Conference on Information Systems, 2001

1999
Facilitating User-System Interaction: The GAIA Interaction Agent.
Proceedings of the 32nd Annual Hawaii International Conference on System Sciences (HICSS-32), 1999


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