Anne Ozdowska

Orcid: 0000-0003-3905-288X

According to our database1, Anne Ozdowska authored at least 12 papers between 2012 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
AI as Social Catalyst: Exploring AI's Impact on Human Social Connection.
Proceedings of the Companion Publication of the 2026 ACM Designing Interactive Systems Conference, 2026

2025
Weaving Stories with Leaves: Co-Designing a Tangible Interface for Tuvaluan Cultural Continuity.
Proceedings of the 37th Australian Conference on Human-Computer Interaction, 2025

One Game, One Experience: Shared-Control Mechanisms for Cross-Platform Multiplayer Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions.
Proceedings of the 36th Australasian Conference on Human-Computer Interaction, OzCHI 2024, Meanjin, Brisbane, Australia, 30 November 2024, 2024

Mental State Modelling: A Philosophy of Mind Approach to Emergent Believable Behaviour in Non-Player Characters.
Proceedings of the 36th Australasian Conference on Human-Computer Interaction, OzCHI 2024, Meanjin, Brisbane, Australia, 30 November 2024, 2024

GameFlow Affordances: Towards a Tool for Designing Gameful Experiences.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation.
Proc. ACM Hum. Comput. Interact., 2023

Tutorial Level Design Guidelines for 2D Fighting Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

2021
Using assistive technology with SRSD to support students on the autism spectrum with persuasive writing.
Br. J. Educ. Technol., 2021

2017
GameFlow in Different Game Genres and Platforms.
Comput. Entertain., 2017

2012
GameFlow heuristics for designing and evaluating real-time strategy games.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012


  Loading...