Josh Andres

Orcid: 0000-0001-5882-3139

Affiliations:
  • Australian National University, School of Cybernetics, Australia


According to our database1, Josh Andres authored at least 52 papers between 2015 and 2023.

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Bibliography

2023
Toward Understanding the Design of Intertwined Human-Computer Integrations.
ACM Trans. Comput. Hum. Interact., October, 2023

A Design Framework for Ingestible Play.
ACM Trans. Comput. Hum. Interact., August, 2023

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Editorial: Inbodied interaction.
Frontiers Comput. Sci., 2023

The Human-Built Environment-Natural Environment Relation - An Immersive Multisensory Exploration with 'System of a Sound'.
Proceedings of the Companion Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2023

2022
Integrated Exertion - Understanding the Design of Human-Computer Integration in an Exertion Context.
ACM Trans. Comput. Hum. Interact., December, 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

Adaptive human bodies and adaptive built environments for enriching futures.
Frontiers Comput. Sci., 2022

Cybernetic Lenses for Designing and Living in a Complex World.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Logic Bonbon: Exploring Food as Computational Artifact.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022


SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Body as Starting Point 5: Exploring the Inbodied Interaction Design Framework - New Methodologies in Interactive Health Design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
AI-Assisted Human Labeling: Batching for Efficiency without Overreliance.
Proc. ACM Hum. Comput. Interact., 2021

Towards understanding the design of bodily integration.
Int. J. Hum. Comput. Stud., 2021

Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

AutoDS: Towards Human-Centered Automation of Data Science.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SIGHInt: Special Interest Group for Human-Computer Integration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Ground Truth and the Social Life of Labels.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Human-Computer Integration in an Exertion Context.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Toward insourcing-measurement in inbodied interaction design.
Interactions, 2020

"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Towards Designing Bodily Integrated Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Future InBodied: A Framework for Inbodied Interaction Design.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

IBM AutoAI: Human-in-the-Loop Automated Machine Learning Supports Data Scientists to Build Better Models.
Proceedings of the 1st Workshop on Data Science with Human in the Loop, 2020

Cultivating Human Expertise Through AI-Assisted Data Science.
Proceedings of the 1st Workshop on Data Science with Human in the Loop, 2020

AutoAIViz: opening the blackbox of automated artificial intelligence with conditional parallel coordinates.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Inbodied Interaction 102: Understanding the Selection and Application of Non-invasive Neuro-physio Measurements for Inbodied Interaction Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

3rd Body As Starting Point Workshop: Exploring Themes for Inbodied Interaction Research and Design.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Neo-Noumena.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Neo-Noumena: Augmenting Emotion Communication.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


Introducing Peripheral Awareness as a Neurological State for Human-computer Integration.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Scenario-based XAI for Humanitarian Aid Forecasting.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
AutoAIViz: Opening the Blackbox of Automated Artificial Intelligence with Conditional Parallel Coordinates.
CoRR, 2019

Towards a Predictive Patent Analytics and Evaluation Platform.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2019

The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

The Body as Starting Point: Applying Inside Body Knowledge for Inbodied Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"Co-riding With My eBike to Get Green Lights".
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle.
Interactions, 2018

"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Experiencing the Body as Play.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Exploring Human: eBike Interaction to Support Rider Autonomy.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

<i>Fantibles</i>: Capturing Cricket Fan's Story in 3D.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Guiding Young Players As Designers.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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