Anthony Kong
Orcid: 0000-0002-8918-5616
According to our database1,
Anthony Kong authored at least 9 papers
between 2016 and 2026.
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Bibliography
2026
Sketch2Avatar: Geometry-Guided 3D Full-Body Human Generation in 360° From Hand-Drawn Sketches.
IEEE Trans. Vis. Comput. Graph., March, 2026
ACM Trans. Inf. Syst., January, 2026
2025
Exploring technology-assisted mindfulness: a systematic progressive review on the role of virtual reality.
Virtual Real., September, 2025
How does IT enhance hotel operations and management during COVID-19 based on the DeLone and McLean IS success model?
Int. J. Serv. Technol. Manag., 2025
2024
Comput. Educ. X Real., 2024
Advancing VR edutainment design in blended learning: Learners' views from wine classroom.
Comput. Educ. X Real., 2024
Optimizing Youth Basketball Training Through the Novel and Entertaining Approach of Self-Perception Evaluation Channel.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024
2022
Understanding MOOC Learners from Different Levels of Study: An Investigation of Hospitality and Tourism.
Proceedings of the IEEE Learning with MOOCS, 2022
2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016