Anthony Kong

Orcid: 0000-0002-8918-5616

According to our database1, Anthony Kong authored at least 9 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Sketch2Avatar: Geometry-Guided 3D Full-Body Human Generation in 360° From Hand-Drawn Sketches.
IEEE Trans. Vis. Comput. Graph., March, 2026

Self-Monitoring Large Language Models for Click-Through Rate Prediction.
ACM Trans. Inf. Syst., January, 2026

2025
Exploring technology-assisted mindfulness: a systematic progressive review on the role of virtual reality.
Virtual Real., September, 2025

How does IT enhance hotel operations and management during COVID-19 based on the DeLone and McLean IS success model?
Int. J. Serv. Technol. Manag., 2025

2024
Edu-Metaverse design: Perspectives of undergraduate learners.
Comput. Educ. X Real., 2024

Advancing VR edutainment design in blended learning: Learners' views from wine classroom.
Comput. Educ. X Real., 2024

Optimizing Youth Basketball Training Through the Novel and Entertaining Approach of Self-Perception Evaluation Channel.
Proceedings of the 12th International Conference on Sport Sciences Research and Technology Support, 2024

2022
Understanding MOOC Learners from Different Levels of Study: An Investigation of Hospitality and Tourism.
Proceedings of the IEEE Learning with MOOCS, 2022

2016
VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016


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