Antoine Campbell
  According to our database1,
  Antoine Campbell
  authored at least 4 papers
  between 2011 and 2012.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
  2012
Maximizing learning and guiding behavior in free play user generated content environments.
    
  
    Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012
    
  
  2011
Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning.
    
  
    Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011
    
  
BeadLoom Game: adding competitive, user generated, and social features to increase motivation.
    
  
    Proceedings of the Foundations of Digital Games, 2011
    
  
    Proceedings of the 8th Conference on Creativity & Cognition, 2011