Anton Gerdelan

According to our database1, Anton Gerdelan authored at least 3 papers between 2009 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Improving blendshape performance for crowds with GPU and GPGPU techniques.
Proceedings of the 9th International Conference on Motion in Games, 2016

2010
A genetic-fuzzy system for optimising agent steering.
Comput. Animat. Virtual Worlds, 2010

2009
CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds.
Proceedings of the Motion in Games, Second International Workshop, 2009


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