Carol O'Sullivan

Orcid: 0000-0003-3772-4961

Affiliations:
  • Trinity College Dublin, Ireland


According to our database1, Carol O'Sullivan authored at least 145 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2023
Real-Time Detection of Strawberry Ripeness Using Augmented Reality and Deep Learning.
Sensors, September, 2023

Let it go! Point of release prediction for virtual throwing.
Comput. Graph., February, 2023

Machine translation in society: insights from UK users.
Lang. Resour. Evaluation, 2023

Environment-Specific People.
CoRR, 2023

State of the Art in Telepresence (Part 1).
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2022
Trends of Augmented Reality for Agri-Food Applications.
Sensors, 2022

Eye on the Ball: The effect of visual cue on virtual throwing.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Stroke Rehabilitation through Proxy Agency and Embodiment in Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022

2021
Detecting the Point of Release of Virtual Projectiles in AR/VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
Foreword to the Special Section on Motion in Games.
Comput. Graph., 2019

2018
Globally Continuous and Non-Markovian Activity Analysis from Videos.
CoRR, 2018

The Perception of Physical Interactions in Mixed Reality.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data.
IEEE Trans. Vis. Comput. Graph., 2017

Mimebot - Investigating the Expressibility of Non-Verbal Communication Across Agent Embodiments.
ACM Trans. Appl. Percept., 2017

Judging crowds' size by ear and by eye in virtual reality.
J. Multimodal User Interfaces, 2017

Real-time labeling of non-rigid motion capture marker sets.
Comput. Graph., 2017

2016
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion.
ACM Trans. Appl. Percept., 2016

Walk the talk: coordinating gesture with locomotion for conversational characters.
Comput. Animat. Virtual Worlds, 2016

Path patterns: analyzing and comparing real and simulated crowds.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Robust online motion capture labeling of finger markers.
Proceedings of the 9th International Conference on Motion in Games, 2016

HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Globally Continuous and Non-Markovian Crowd Activity Analysis from Videos.
Proceedings of the Computer Vision - ECCV 2016, 2016

2015
Push-recovery stability of biped locomotion.
ACM Trans. Graph., 2015

The Perception of Lighting Inconsistencies in Composite Outdoor Scenes.
ACM Trans. Appl. Percept., 2015

Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others.
ACM Trans. Appl. Percept., 2015

Auditory-visual virtual environment for the treatment of fear of crowds.
Proceedings of the 2015 Virtual Reality International Conference, 2015

Stereo from Shading.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Generating and ranking diverse multi-character interactions.
ACM Trans. Graph., 2014

Perceptual Evaluation of Motion Editing for Realistic Throwing Animations.
ACM Trans. Appl. Percept., 2014

Perceptual evaluation of cardboarding in 3D content visualization.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies.
ACM Trans. Graph., 2013

Creature features: online motion puppetry for non-human characters.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Effects of ageing and sound on perceived timing of human interactions.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Perception and prediction of social intentions from human body motion.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Push it real: perceiving causality in virtual interactions.
ACM Trans. Graph., 2012

Perceptually plausible formations for virtual conversers.
Comput. Animat. Virtual Worlds, 2012

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes.
Comput. Graph. Forum, 2012

Sleight of hand: perception of finger motion from reduced marker sets.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

Evaluating the Plausibility of Edited Throwing Animations.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Evaluating observers' sensitivity to errors in human and physical throws.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Insitu: sketching architectural designs in context.
ACM Trans. Graph., 2011

Perceptual effects of scene context and viewpoint for virtual pedestrian crowds.
ACM Trans. Appl. Percept., 2011

A Caching Approach to Real-Time Procedural Generation of Cities from GIS Data.
J. WSCG, 2011

CG&A - Past and Future Themes.
IEEE Computer Graphics and Applications, 2011

Metropolis: Multisensory Simulation of a Populated City.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Perceptual evaluation of footskate cleanup.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Symmetry Hybrids.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

Perceiving human motion variety.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Perception of simplification artifacts for animated characters.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Seeing is believing: body motion dominates in multisensory conversations.
ACM Trans. Graph., 2010

The saliency of anomalies in animated human characters.
ACM Trans. Appl. Percept., 2010

A genetic-fuzzy system for optimising agent steering.
Comput. Animat. Virtual Worlds, 2010

Perceptually validated global/local deformations.
Comput. Animat. Virtual Worlds, 2010

Fast and Efficient Skinning of Animated Meshes.
Comput. Graph. Forum, 2010

Perceptual evaluation of human animation timewarping.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Simulating believable crowd and group behaviors.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Moving crowds: a linear animation system for crowd simulation.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Every last detail: density based level of detail control for crowd rendering.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Movements and voices affect perceived sex of virtual conversers.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

The perception of finger motions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Eye-catching crowds: saliency based selective variation.
ACM Trans. Graph., 2009

Effect of scenario on perceptual sensitivity to errors in animation.
ACM Trans. Appl. Percept., 2009

Handling occluders in transitions from panoramic images: A perceptual study.
ACM Trans. Appl. Percept., 2009

A perceptual approach to trimming and tuning unstructured lumigraphs.
ACM Trans. Appl. Percept., 2009

Investigating the role of body shape on the perception of emotion.
ACM Trans. Appl. Percept., 2009

Evaluating the effect of motion and body shape on the perceived sex of virtual characters.
ACM Trans. Appl. Percept., 2009

Talking bodies: Sensitivity to desynchronization of conversations.
ACM Trans. Appl. Percept., 2009

Guest editorial.
ACM Trans. Appl. Percept., 2009

SCA 2006 Symposium.
Graph. Model., 2009

Animating Quadrupeds: Methods and Applications.
Comput. Graph. Forum, 2009

Guest Editors' Introduction: Virtual Populace.
IEEE Computer Graphics and Applications, 2009

Realistic human body movement for emotional expressiveness.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Automatic linearization of nonlinear skinning.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds.
Proceedings of the Motion in Games, Second International Workshop, 2009

Variety Is the Spice of (Virtual) Life.
Proceedings of the Motion in Games, Second International Workshop, 2009

Human perception of quadruped motion.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Clone attack! Perception of crowd variety.
ACM Trans. Graph., 2008

Geometric skinning with approximate dual quaternion blending.
ACM Trans. Graph., 2008

Polypostors: 2D polygonal impostors for 3D crowds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

Quadruped Animation.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Post Facto Registration Tools for Urban Modelling.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Eye-tracking dynamic scenes with humans and animals.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Evaluating the emotional content of human motions on real and virtual characters.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Perceptual evaluation of cartoon physics: accuracy, attention, appeal.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Perceptual evaluation of position and orientation context rules for pedestrian formations.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Pipeline for Populating Games with Realistic Crowds.
Int. J. Intell. Games Simul., 2007

A Fast and Compact Solver for the Shallow Water Equations.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

A Physically Based Deformation Model for Interactive Cartoon Animation.
Proceedings of the Fourth Workshop on Virtual Reality Interactions and Physical Simulations, 2007

Accelerated Light Propagation Through Participating Media.
Proceedings of the 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, 2007

Skinning arbitrary deformations.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Skinning with dual quaternions.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Smooth movers: perceptually guided human motion simulation.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

EG 2007 Course on Populating Virtual Environments with Crowds.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture.
Proceedings of the 2007 International Conference on Engineering of Reconfigurable Systems & Algorithms, 2007

A perceptual approach to trimming unstructured lumigraphs.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

Virtual shapers & movers: form and motion affect sex perception.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Interruptible collision detection for deformable objects.
Comput. Graph., 2006

Approximate collision response using closest feature maps.
Comput. Graph., 2006

A scalable and reconfigurable shared-memory graphics architecture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Perceptual evaluation of LOD clothing for virtual humans.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Efficient collision detection for spherical blend skinning.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

EG 2006 Course on Populating Virtual Environments with Crowds.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Harnessing the Human Visual System for Image Based Modeling: an Interaction System.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Clothing the Masses: Real-Time Clothed Crowds With Variation.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Geopostors: a real-time geometry/impostor crowd rendering system.
ACM Trans. Graph., 2005

Collisions and Attention.
ACM Trans. Appl. Percept., 2005

Predicting and Evaluating Saliency for Simplified Polygonal Models.
ACM Trans. Appl. Percept., 2005

A Voxel-Based Approach to Approximate Collision Handling.
J. Graph. Tools, 2005

Who should bear the cost of software bugs?
Comput. Law Secur. Rev., 2005

Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings.
Comput. Graph. Forum, 2005

A Virtual Reality Toolkit for the Diagnosis and Monitoring of Myocardial Infarctions.
Proceedings of the 4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2005

A framework for comparing task performance in real and virtual scenes.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Adaptive medial-axis approximation for sphere-tree construction.
ACM Trans. Graph., 2004

Real-time interactive volumetric animation of the heart's electrical cycle from automatically synchronized ECG.
Comput. Animat. Virtual Worlds, 2004

Fidelity Metrics for Animation.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Perceptually Adaptive Graphics.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Collisions and attention.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

An experimental approach to predicting saliency for simplified polygonal models.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Evaluating the visual fidelity of physically based animations.
ACM Trans. Graph., 2003

Smart Objects for Attentive Agents.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

The Construction of a Volumetric Cardiac Model for Real-time ECG Simulation.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Virtual Dublin - A Framework for Real-Time Urban Simulation.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Distributed mobile multi-user urban simulation.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Attention-driven eye gaze and blinking for virtual humans.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Simulating Virtual Humans Across Diverse Situations.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Bottom-Up Visual Attention for Virtual Human Animation.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Synthetic Vision and Memory for Autonomous Virtual Humans.
Comput. Graph. Forum, 2002

Levels of Detail for Crowds and Groups.
Comput. Graph. Forum, 2002

Sphere-tree construction using dynamic medial axis approximation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
Collisions and perception.
ACM Trans. Graph., 2001

Collision Handling for Virtual Environments.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Animating cuts with on-the-fly re-meshing.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Graceful Degradation of Collision Handling Physically Based Animation.
Comput. Graph. Forum, 2000

New Metrics for Evaluation of Collision Detection Techniques.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

EFFIGI: An Efficient Framework for Implementing Global Illumination.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Extracting geometric models from medieval moulding profiles for case-based reasoning.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
A Model of Collision Perception for Real-Time Animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Heuristical Real-Time Shadows.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1997
REACT: REal-time Adaptive Collision Testing An Interactive Vision approach.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997


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