Apollo I. Ellis

According to our database1, Apollo I. Ellis authored at least 4 papers between 2016 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Real-Time Analytic Antialiased Text for 3-D Environments.
Comput. Graph. Forum, 2019

2018
A high performance vector rendering pipeline
PhD thesis, 2018

2017
Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017

2016
SVGPU: real time 3D rendering to vector graphics formats.
Proceedings of High Performance Graphics, 2016


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