John C. Hart

According to our database1, John C. Hart authored at least 79 papers between 1989 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2017
Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017

2016
Fast Coherent Particle Advection through Time-Varying Unstructured Flow Datasets.
IEEE Trans. Vis. Comput. Graph., 2016

SVGPU: real time 3D rendering to vector graphics formats.
Proceedings of High Performance Graphics, 2016

2014
Accelerating arrays of linear classifiers using approximate range queries.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2014

A system for monitoring the engagement of remote online students using eye gaze estimation.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

2012
Foreword to Shape Modeling International 2012.
Computers & Graphics, 2012

Volume visualization in serial electron microscopy using local variance.
Proceedings of the 2012 IEEE Symposium on Biological Data Visualization, 2012

A parallel stereo reconstruction algorithm with applications in entomology (APSRA).
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012

2011
Computer Graphics.
Proceedings of the Encyclopedia of Parallel Computing, 2011

Social Network Clustering and Visualization using Hierarchical Edge Bundles.
Comput. Graph. Forum, 2011

Snaxels on a plane.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering 2009, 2011

Robust Classification of Curvilinear and Surface-Like Structures in 3d Point Cloud Data.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Linear Clutter Removal from Urban Panoramas.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

MethMorph: Simulating Facial Deformation Due to Methamphatamine Usage.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
Arbitrary Importance Functions for Metropolis Light Transport.
Comput. Graph. Forum, 2010

RBF Dipole Surface Evolution.
Proceedings of the SMI 2010, 2010

A high-quality low-delay remote rendering system for 3D video.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Parallel SAH k-D tree construction.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Stream compaction for deferred shading.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
On the Visualization of Social and other Scale-Free Networks.
IEEE Trans. Vis. Comput. Graph., 2008

Stylized Vector Art from 3D Models with Region Support.
Comput. Graph. Forum, 2008

Rapid Multipole Graph Drawing on the GPU.
Proceedings of the Graph Drawing, 16th International Symposium, GD 2008, Heraklion, Crete, 2008

2007
Detail preserving shape deformation in image editing.
ACM Trans. Graph., 2007

Isochords: visualizing structure in music.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
RotoTexture: Automated Tools for Texturing Raw Video.
IEEE Trans. Vis. Comput. Graph., 2006

Spectral surface quadrangulation.
ACM Trans. Graph., 2006

Rectangular multi-chart geometry images.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Fast GPU ray tracing of dynamic meshes using geometry images.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Editorial.
ACM Trans. Graph., 2005

Voronoi Rasterization of Sparse Point Sets.
Proceedings of the Symposium on Point Based Graphics, 2005

A Sampling Theorem for MLS Surfaces.
Proceedings of the Symposium on Point Based Graphics, 2005

A Programmable Particle System Framework for Shape Modeling.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

A programmable particle system framework for shape modeling.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Guaranteeing the topology of an implicit surface polygonization for interactive modeling.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

GPU shading and rendering.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Using particles to sample and control more complex implicit surfaces.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Using the CW-complex to represent the topological structure of implicit surfaces and solids.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Some notes on radial basis functions and thin plate splines.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

ZP+: correct Z-pass stencil shadows.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Interactive material replacement in photographs.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
Fair morse functions for extracting the topological structure of a surface mesh.
ACM Trans. Graph., 2004

Editorial.
ACM Trans. Graph., 2004

Textureshop: texture synthesis as a photograph editing tool.
ACM Trans. Graph., 2004

Painting detail.
ACM Trans. Graph., 2004

Real-time shading.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
Structural simulation of tree growth and response.
The Visual Computer, 2003

Clustered principal components for precomputed radiance transfer.
ACM Trans. Graph., 2003

Editorial.
ACM Trans. Graph., 2003

Editorial.
ACM Trans. Graph., 2003

Direct manipulation of recurrent models.
Computers & Graphics, 2003

Bounding Recursive Procedural Models Using Convex Optimization.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

GPU algorithms for radiosity and subsurface scattering.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2002
Meshed atlases for real-time procedural solid texturing.
ACM Trans. Graph., 2002

Seamster: Inconspicuous Low-Distortion Texture Seam Layout.
Proceedings of the IEEE Visualization 2002, October 27-November 01, 2002, Boston, MA, USA., 2002

Using Particles to Sample and Control More Complex Implicit Surfaces.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

The Ray Engine.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion.
Proceedings of the Computer Animation 2002, 2002

2001
The normal of a fractal surface.
The Visual Computer, 2001

Perlin Noise Pixel Shaders.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001

1999
Computational Topology for Shape Modeling.
Proceedings of the 1999 Shape Modeling International (SMI '99), 1999

Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation.
Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1999

1998
On Approximating Rough Curves with Fractal Functions.
Proceedings of the Graphics Interface 1998 Conference, 1998

Fractal Color Compression in the L*a*b* Uniform Color Space.
Proceedings of the Data Compression Conference, 1998

1997
Implicit Representation of Rough Surfaces.
Comput. Graph. Forum, 1997

Morse Theory for Implicit Surface Modeling.
Proceedings of the Mathematical Visualization, Algorithms, Applications and Numerics, 1997

Guaranteeing the topology of an implicit surface polygonization for interactive modeling.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces.
The Visual Computer, 1996

Fractal Volume Compression.
IEEE Trans. Vis. Comput. Graph., 1996

Fractal image compression and recurrent iterated function systems.
IEEE Computer Graphics and Applications, 1996

1995
A Lipschitz Method for Accelerated Volume Rendering.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

1994
Visualizing quaternion rotation.
ACM Trans. Graph., 1994

1993
Scientific and artistic investigation of multi-dimensional fractals on the AT&T Pixel Machine.
The Visual Computer, 1993

1992
Visualization in Networked Environments - Introduction to the Special Section.
Commun. ACM, 1992

The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM, 1992

1991
Efficient antialiased rendering of 3-D linear fractals.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

Conquering complexity: data networking trends as technology meets market reality.
Proceedings of the 16th Conference on Local Computer Networks, 1991

1990
Interactive Visualization of Quaternion Julia Sets.
Proceedings of the Proceedings IEEE Visualization '90, 1990

1989
Ray tracing deterministic 3-D fractals.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989


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