According to our database1, Apostolos Malatras
Legend:Book In proceedings Article PhD thesis Other
On the efficiency of user identification: a system-based approach.
Int. J. Inf. Sec., 2017
CellWhere: graphical display of interaction networks organized on subcellular localizations.
Nucleic Acids Research, 2015
State-of-the-art survey on P2P overlay networks in pervasive computing environments.
J. Network and Computer Applications, 2015
A generic framework to support participatory surveillance through crowdsensing.
Proceedings of the 2015 Federated Conference on Computer Science and Information Systems, 2015
Mobile Botnets Taxonomy and Challenges.
Proceedings of the 2015 European Intelligence and Security Informatics Conference, 2015
NoizCrowd: A Crowd-Based Data Gathering and Management System for Noise Level Data.
Proceedings of the Mobile Web and Information Systems - 10th International Conference, 2013
AntOM: Constructing multi-layer overlays for pervasive environments.
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012
A framework for the autonomic management of multi-layer P2P overlays.
Proceedings of the Global Information Infrastructure and Networking Symposium, 2012
Bio-inspired monitoring of pervasive environments.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011
A self-management framework for efficient resource discovery in pervasive environments.
Proceedings of the 8th International Conference on Autonomic Computing, 2011
Optimising P2P Overlays for Pervasive Environments.
Proceedings of the Managing the Dynamics of Networks and Services, 2011
Decoupling Aspects in Board Game Modeling.
Enabling efficient information discovery in a self-structured grid.
Future Generation Comp. Syst., 2010
ARiA: A Protocol for Dynamic Fully Distributed Grid Meta-scheduling.
Proceedings of the 2010 International Conference on Distributed Computing Systems, 2010
Exploiting traditional gameplay characteristics to enhance digital board games.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
FLEXIBLE RULES: A Player Oriented Board Game Development Framework.
Proceedings of the ACHI 2010, 2010
A Context-Aware Framework to Enable Adaptation in Pervasive Computing Environments.
Proceedings of the NBiS 2009, 2009
Web Enabled Wireless Sensor Networks for Facilities Management.
IEEE Systems Journal, 2008
A Programmable Framework for the Deployment of Services and Protocols in Mobile Ad Hoc Networks.
IEEE Trans. Network and Service Management, 2007
Exploiting Context-Awareness for the Autonomic Management of Mobile Ad Hoc Networks.
J. Network Syst. Manage., 2007
A Context-Aware, Policy-Based Framework for the Management of MANETs.
Proceedings of the 7th IEEE International Workshop on Policies for Distributed Systems and Networks (POLICY 2006), 2006
Deploying pervasive secure knowledge management infrastructures.
Int. J. Pervasive Computing and Communications, 2005
Context-Driven Self-configuration of Mobile Ad Hoc Networks.
Proceedings of the Autonomic Communication, Second International IFIP Workshop, 2005
Sec-Shield: Security Preserved Distributed Knowledge Management Between Autonomous Domains.
Proceedings of the Trust, 2005
Pervasive Secure Electronic Healthcare Records Management.
Proceedings of the Ubiquitous Computing, 2005
Programmable middleware for the dynamic deployment of services and protocols in ad hoc networks.
Proceedings of the Integrated Network Management, 2005
Secure and distributed knowledge management in pervasive environments.
Proceedings of the International Conference on Pervasive Services 2005, 2005
Self-Configuring and Optimizing Mobile Ad Hoc Networks.
Proceedings of the Second International Conference on Autonomic Computing (ICAC 2005), 2005
Enhancing Knowledge Management Through the Use of GIS and Multimedia.
Proceedings of the Practical Aspects of Knowledge Management, 5th International Conference, 2004