Arianna Boldi

Orcid: 0000-0002-2825-3443

According to our database1, Arianna Boldi authored at least 11 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking.
Comput. Hum. Behav., February, 2024

2023
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI.
ACM Trans. Comput. Hum. Interact., December, 2023

Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis.
Int. J. Hum. Comput. Stud., December, 2023

Methodological Challenges, Risks, and Ethical Implications in Game Research.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Commercial video games as a resource for mental health: A systematic literature review.
Behav. Inf. Technol., 2022

About the Blurring of Work and Play: Organizational Dynamics Emerging in a First-Person Shooter Videogame.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

"Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots.
Int. J. Hum. Comput. Stud., 2021

2020
How can we engage people to map places suitable for the autistic population? A crowdsourced approach.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

2019
How to Implement Educational Robotics' Programs in Italian Schools: A Brief Guideline According to an Instructional Design Point of View.
Technol. Knowl. Learn., 2019


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