Atsuro Ueki

Orcid: 0000-0001-6465-9259

According to our database1, Atsuro Ueki authored at least 15 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Take Me to the Dancing: Experiencing Presence of Remote Friend at Our Own Physical Space while Dancing with Him or Her.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2022
ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

2021
Aesthetic Nostalgia Mediated Design for Long Distance Relationship.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
AromaCue - A Scent Toolkit To Cope with Stress using the 4-7-8 Breathing Method.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

2016
Autonomous Cooperation of Social Things: Designing a System for Things with Unique Personalities in IoT.
Proceedings of the 6th International Conference on the Internet of Things, 2016

2013
OpenLight: a concept of urban lighting to make urbanites aware of each other.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2009
Designing Ubiquitous Content for Daily Lifestyle.
Int. J. Technol. Hum. Interact., 2009

xtel: a development environment to support rapid prototyping of "ubiquitous content".
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

2008
Facilitating public awareness - the design of information distribution for communication in future workplaces.
Comput. Animat. Virtual Worlds, 2008

2007
miXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback".
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback".
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
CREATUREs - designing of interactive interior lamps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Emo system: a public message system to share emotional information.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Café tools: contents that connect people.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004


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