Kai Kunze

According to our database1, Kai Kunze authored at least 210 papers between 2003 and 2021.

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Bibliography

2021
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes.
ACM Trans. Comput. Hum. Interact., 2021

25 Years of ISWC.
IEEE Pervasive Comput., 2021

Boiling Mind: Amplifying the Audience-Performer Connection through Sonification and Visualization of Heart and Electrodermal Activities.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021

BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Tunnel Vision - Dynamic Peripheral Vision Blocking Glasses for Reducing Motion Sickness Symptoms.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021

Eyewear 2021 The Forth Workshop on Eyewear Computing - Augmenting Social Situations and Democratizing Tools.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Poster: A Participatory Workshop to Design Vibrothermal Haptics of a Smart Fidget Surface for Remote Workers.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Using Smart Eyewear to Sense Electrodermal Activity While Reading.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances.
Proceedings of the IEEE World Haptics Conference, 2021

Body As Starting Point 4: Inbodied Interaction Design for Health Ownership.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SIGHInt: Special Interest Group for Human-Computer Integration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Haptic Empathy: Conveying Emotional Meaning through Vibrotactile Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HemodynamicVR - Adapting the User's Field Of View during Virtual Reality Locomotion Tasks to Reduce Cybersickness using Wearable Functional Near-Infrared Spectroscopy.
Proceedings of the AHs '21: Augmented Humans International Conference 2021, 2021

Tranquillity at Home: Designing Plant-mediated Interaction for Fatigue Assessment.
Proceedings of the AHs '21: Augmented Humans International Conference 2021, 2021

Boiling Mind - A Dataset of Physiological Signals during an Exploratory Dance Performance.
Proceedings of the AHs '21: Augmented Humans International Conference 2021, 2021

2020
Multiplex Vision: Understanding Information Transfer and F-Formation With Extended 2-Way FOV.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Pleasant Locomotion - Towards Reducing Cybersickness using fNIRS during Walking Events in VR.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Bubble Visualization Overlay in Online Communication for Increased Speed Awareness and Better Turn Taking.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

AromaCue - A Scent Toolkit To Cope with Stress using the 4-7-8 Breathing Method.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Visuomotor Influence of Attached Robotic Neck Augmentation.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

"I don't know how to protect myself": Understanding Privacy Perceptions Resulting from the Presence of Bystanders in Smart Environments.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

FingerFlex: Shape Memory Alloy-based Actuation on Fingers for Kinesthetic Haptic Feedback.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Face Commands - User-Defined Facial Gestures for Smart Glasses.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Sleepy watch: towards predicting daytime sleepiness based on body temperature.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

Collaborative Learning & Co-Creation in XR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020



All in One! User Perceptions on Centralized IoT Privacy Settings.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

GenVibe: Exploration of Interactive Generation of Personal Vibrotactile Patterns.
Proceedings of the Augmented Humans International Conference, 2020

Eye-based Interaction Using Embedded Optical Sensors on an Eyewear Device for Facial Expression Recognition.
Proceedings of the Augmented Humans International Conference, 2020

OmniView: An Exploratory Study of 360 Degree Vision using Dynamic Distortion based on Direction of Interest.
Proceedings of the Augmented Humans International Conference, 2020

Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example.
Proceedings of the Augmented Humans International Conference, 2020

Accelerating Skill Acquisition of Two-Handed Drumming using Pneumatic Artificial Muscles.
Proceedings of the Augmented Humans International Conference, 2020

2019
Assessing hands-free interactions for VR using eye gaze and electromyography.
Virtual Real., 2019

Experimental Supplements from Mobile Tools for Cognitive Introspection Towards Cognitive Augmentation.
GetMobile Mob. Comput. Commun., 2019

ISWC 2018: Towards Smarter Wearable Technologies That Blend With Our Bodies.
IEEE Pervasive Comput., 2019

Superhuman sports - a testing ground for augmenting our senses.
XRDS, 2019

PanoFlex: Adaptive Panoramic Vision to Accommodate 360° Field-of-View for Humans.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

HeatSense - Thermal Sensory Supplementation for Superhuman Sports.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ShareHaptics: a modular haptic feedback system using shape memory alloy for mixed reality shared space applications.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Watch Spaces: A Spatial User Interface for Smart Watches.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Private Reader: Using Eye Tracking to Improve Reading Privacy in Public Spaces.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

EOG Glasses: an Eyewear Platform for Cognitive and Social Interaction Assessments in the Wild.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Cognitive load assessment from facial temperature using smart eyewear.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Electrodermal activity sensing using smart eyewear.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Eyewear 2019: third workshop on eyewear computing - focus: social interactions.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Dyslexic and private reader: an eye-tracking platform for reading interactions with applications to increase empathy and privacy.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Smart eyewear enabled interactive pet toy for users with limited mobility.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Blink as you sync: uncovering eye and nod synchrony in conversation using wearable sensing.
Proceedings of the 23rd International Symposium on Wearable Computers, 2019

http: //eyewear.pro: an open platform to record and analyze large scale data sets from smart eyewear.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Haptic Collar: Vibrotactile Feedback around the Neck for Guidance Applications.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Sentiment Pen: Recognizing Emotional Context Based on Handwriting Features.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Augmented Reality in Human-Computer Interaction (NII Shonan Meeting 2018-8).
NII Shonan Meet. Rep., 2018

VRTe do: the way of the virtual hand.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Hand motion prediction for just-in-time thermo-haptic feedback.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Different Languages, Different Questions: Language Versioning in Q&A.
Proceedings of the Social Transformation, 2018

MetaArms: Body Remapping Using Feet-Controlled Artificial Arms.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Artificial Motion Guidance: an Intuitive Device based on Pneumatic Gel Muscle (PGM).
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

AURA: Urban Personal Projection to Initiate the Communication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Dubhap: a sensory substitution based superhuman sport.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Bubble jumper: enhancing the traditional japanese sport sumo with physical augmentation.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Muscle-Wire Glove: Pressure-Based Haptic Interface.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

EyeWear 2018: Second Workshop on EyeWear Computing.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Flair: Towards a Therapeutic Serious Game for Social Anxiety Disorder.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

UbiTrain: Leveraging the Physical and Virtual Environment for Ubiquitous Sports Training.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Mapping Natural Facial Expressions Using Unsupervised Learning and Optical Sensors on Smart Eyewear.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Piece: Towards Personalized Music Video Annotations Based on the User's Physiological Data.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Urban Wanderer: Towards Reconnecting with Our Physical Surroundings.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Shape memory alloy wire actuators for soft, wearable haptic devices.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Anyorbit: orbital navigation in virtual environments with eye-tracking.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

VR Reading UIs: Assessing Text Parameters for Reading in VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Unconstrained Neck: Omnidirectional Observation from an Extra Robotic Neck.
Proceedings of the 9th Augmented Human International Conference, 2018

Automated Data Gathering and Training Tool for Personalized "Itchy Nose".
Proceedings of the 9th Augmented Human International Conference, 2018

Towards Enhancing Emotional Responses to Media using Auto-Calibrating Electric Muscle Stimulation (EMS).
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Evaluation of Facial Expression Recognition by a Smart Eyewear for Facial Direction Changes, Repeatability, and Positional Drift.
ACM Trans. Interact. Intell. Syst., 2017

IoT 2016.
IEEE Pervasive Comput., 2017

Superhuman Sports: Applying Human Augmentation to Physical Exercise.
IEEE Pervasive Comput., 2017

Wordometer Systems for Everyday Life.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

A Dagstuhl Seminar Looks beyond Virtual and Augmented Reality.
IEEE Multim., 2017

Beyond VR and AR: Reimagining Experience Sharing and Skill Transfer Towards an Internet of Abilities (Dagstuhl Seminar 17062).
Dagstuhl Reports, 2017

Preface of the Section Focused on Superhuman Technology.
Adv. Robotics, 2017

Eyewear to Make Me Smile: Can Electric Muscle Stimulation increase Happiness?
Proceedings of the Tenth International Conference on Tangible, 2017

CleaVR: collaborative layout evaluation and assessment in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

atmoSphere: designing cross-modal music experiences using spatial audio with haptic feedback.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Armswing: using arm swings for accessible and immersive navigation in AR/VR spaces.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Itchy nose: discreet gesture interaction using EOG sensors in smart eyewear.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Open Smart Eyewear: From Sensing to Human Amplification and Scaffolding Technologies.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

Wearable aura: an interactive projection on personal space to enhance communication.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

atmoSphere: mindfulness over haptic-audio cross modal correspondence.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Facial temperature sensing on smart eyewear for affective computing.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Towards interactive mindfulness training using breathing based feedback.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

face2faceVR: using AR to assist VR in ubiquitous environment usage.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Quantified reading and learning for sharing experiences.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Nene: an interactive pet device.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Towards reading trackers in the wild: detecting reading activities by EOG glasses and deep neural networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

EMS icons: conveying information by analogy to enhance communication through electrical muscle stimulation.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

WAHM - 4th workshop on ubiquitous technologies to augment the human mind: sharing experiences.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Facial Thermography for Attention Tracking on Smart Eyewear: An Initial Study.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

IN360: A 360-Degree-Video Platform to Change Students Preconceived Notions on Their Career.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Workshop on Amplification and Augmentation of Human Perception.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Reading-Life Log as a New Paradigm of Utilizing Character and Document Media.
Proceedings of the Human-Harmonized Information Technology, Volume 2, 2017

2016
Demo hour.
Interactions, 2016

Eyewear computers for human-computer interaction.
Interactions, 2016

Eyewear Computing - Augmenting the Human with Head-mounted Wearable Assistants (Dagstuhl Seminar 16042).
Dagstuhl Reports, 2016

Smart glasses with a peripheral vision display.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Transparent Reality: Using Eye Gaze Focus Depth as Interaction Modality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

AnyOrbit: Fluid 6DOF Spatial Navigation of Virtual Environments using Orbital Motion.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

GazeSim: simulating foveated rendering using depth in eye gaze for VR.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Facial Expression Recognition in Daily Life by Embedded Photo Reflective Sensors on Smart Eyewear.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Wearable ambient sound display: embedding information in personal music.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

A Remote Collaboration System with Empathy Glasses.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Ambient Rhythm: Melodic Sonification of Status Information for IoT-enabled Devices.
Proceedings of the 6th International Conference on the Internet of Things, 2016

Smooth eye movement interaction using EOG glasses.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Eye blink as an input modality for a responsive adaptable video system.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Solar system: smooth pursuit interactions using EOG glasses.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Smart glasses with a peripheral vision display.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Personalized record of the city wander with a wearable device: a pilot study.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

The wordometer 2.0: estimating the number of words you read in real life using commercial EOG glasses.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Reading interventions: tracking reading state and designing interventions.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

WAHM 2016: 3rd workshop on ubiquitous technologies for augmenting the human mind.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

EyeWear 2016: first workshop on eyeWear computing.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Estimation of english skill with a mobile eye tracker.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Run with me: designing storytelling tools for runners.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

In the Eye of the Beholder: The Impact of Frame Rate on Human Eye Blink.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Embodied Reading: A Multisensory Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Empathy Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Is It in Your Eyes? Explorations in Using Gaze Cues for Remote Collaboration.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Making Regular Eyeglasses Smart.
IEEE Pervasive Comput., 2015

Recent Advances and Challenges in Ubiquitous Sensing.
CoRR, 2015

AffectiveWear: toward recognizing facial expression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

MEME: smart glasses to promote healthy habits for knowledge workers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Nekoze! - monitoring and detecting head posture while working with laptop and mobile phone.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

The eye as the window of the language ability: Estimation of English skills by analyzing eye movement while reading documents.
Proceedings of the 13th International Conference on Document Analysis and Recognition, 2015

Enhanced tradition: combining tech and traditional clothing.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Multimodal literacy: storytelling across senses.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

AffectiveWear: towards recognizing affect in real life.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

MEME: eye wear computing to explore human behavior.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Quantifying reading habits: counting how many words you read.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2nd workshop on ubiquitous technologies to augment the human mind: towards the knowledge log.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Collective eyewear.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

An augmented e-reader for multimodal literacy.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Towards performance feedback through tactile displays to improve learning archery.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Silhouette interactions: using the hand shadow as interaction modality.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Towards Extraction of Subjective Reading Incomprehension: Analysis of Eye Gaze Features.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Smart Eyewear for Interaction and Activity Recognition.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The augmented narrative: toward estimating reader engagement.
Proceedings of the 6th Augmented Human International Conference, 2015

How much do you read?: counting the number of words a user reads using electrooculography.
Proceedings of the 6th Augmented Human International Conference, 2015

Assessment of stimuli for supporting speed reading on electronic devices.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Sensor Placement Variations in Wearable Activity Recognition.
IEEE Pervasive Comput., 2014

Memory specs: an annotation system on Google Glass using document image retrieval.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Implicit gaze based annotations to support second language learning.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Wearable computing for older adults: initial insights into head-mounted display usage.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Shiny: an activity logging platform for Google Glass.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Smarter eyewear: using commercial EOG glasses for activity recognition.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Position paper: brain teasers - toward wearable computing that engages our mind.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

WAHM 2014: workshop on ubiquitous technologies for augmenting the human mind.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Towards Mobile Sensor-Aware Crowdsourcing: Architecture, Opportunities and Challenges.
Proceedings of the Database Systems for Advanced Applications, 2014

What's on your mind?: mental task awareness using single electrode brain computer interfaces.
Proceedings of the 5th Augmented Human International Conference, 2014

Haven't we met before?: a realistic memory assistance system to remind you of the person in front of you.
Proceedings of the 5th Augmented Human International Conference, 2014

In the blink of an eye: combining head motion and eye blink frequency for activity recognition with Google Glass.
Proceedings of the 5th Augmented Human International Conference, 2014

On the tip of my tongue: a non-invasive pressure-based tongue interface.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Tracking how we read: activity recognition for cognitive tasks.
XRDS, 2013

Activity Recognition for the Mind: Toward a Cognitive "Quantified Self".
Computer, 2013

I see you: How to improve wearable activity recognition by leveraging information from environmental cameras.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

Upright or sideways?: analysis of smartphone postures in the wild.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

I know what you are reading: recognition of document types using mobile eye tracking.
Proceedings of the 17th Annual International Symposium on Wearable Computers. ISWC 2013, 2013

Real-life activity recognition: recognizing reading activities.
Proceedings of the Joint Proceedings of the Workshop on AI Problems and Approaches for Intelligent Environments and Workshop on Semantic Cities, 2013

Reading Activity Recognition Using an Off-the-Shelf EEG - Detecting Reading Activities and Distinguishing Genres of Documents.
Proceedings of the 12th International Conference on Document Analysis and Recognition, 2013

The Wordometer - Estimating the Number of Words Read Using Document Image Retrieval and Mobile Eye Tracking.
Proceedings of the 12th International Conference on Document Analysis and Recognition, 2013

Annotate me: supporting active reading using real-time document image retrieval on mobile devices.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

My reading life: towards utilizing eyetracking on unmodified tablets and phones.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Activity recognition and nutrition monitoring in every day situations with a textile capacitive neckband.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Towards inferring language expertise using eye tracking.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Real-life Activity Recognition - Focus on Recognizing Reading Activities.
Proceedings of the Camera-Based Document Analysis and Recognition, 2013

Who are you?: A wearable face recognition system to support human memory.
Proceedings of the 4th Augmented Human International Conference, 2013

Share Me - A Digital Annotation Sharing Service for Paper Documents with Multiple Clients Support.
Proceedings of the 2nd IAPR Asian Conference on Pattern Recognition, 2013

Where Are You Looking At? - Feature-Based Eye Tracking on Unmodified Tablets.
Proceedings of the 2nd IAPR Asian Conference on Pattern Recognition, 2013

2012
Compensating for On-Body Placement Effects in Activity Recognition.
PhD thesis, 2012

Human Activity Recognition in Smart Environments (Dagstuhl Seminar 12492).
Dagstuhl Reports, 2012

2010
Can magnetic field sensors replace gyroscopes in wearable sensing applications?
Proceedings of the 14th IEEE International Symposium on Wearable Computers (ISWC 2010), 2010

The benefit of activity recognition for mobile phone based nursing documentation: A Wizard-of-Oz study.
Proceedings of the 14th IEEE International Symposium on Wearable Computers (ISWC 2010), 2010

Integrated tool chain for recording and handling large, multimodal context recognition data sets.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

On the Use of Magnetic Field Disturbances as Features for Activity Recognition with on Body Sensors.
Proceedings of the Smart Sensing and Context - 5th European Conference, 2010

Does On-body Location of a GPS Receiver Matter?
Proceedings of the International Conference on Body Sensor Networks, 2010

2009
OPPORTUNITY: Towards opportunistic activity and context recognition systems.
Proceedings of the 10th IEEE International Symposium on a World of Wireless, 2009

Does Context Matter ? - A Quantitative Evaluation in a Real World Maintenance Scenario.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Which Way Am I Facing: Inferring Horizontal Device Orientation from an Accelerometer Signal.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Can a Mobile Phone in a Pocket Reliably Recognize Ambient Sounds?
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

2008
Adapting magnetic resonant coupling based relative positioning technology for wearable activitiy recogniton.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008

Dealing with sensor displacement in motion-based onbody activity recognition systems.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

2007
Using acceleration signatures from everyday activities for on-body device location.
Proceedings of the 11th IEEE International Symposium on Wearable Computers (ISWC 2007), 2007

Symbolic Object Localization Through Active Sampling of Acceleration and Sound Signatures.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
OPF: A Distributed Context-Sensing Framework for Ubiquitous Computing Environments.
Proceedings of the Ubiquitous Computing Systems, Third International Symposium, 2006

Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Distributed Modular Toolbox for Multi-modal Context Recognition.
Proceedings of the Architecture of Computing Systems, 2006

2005
Where am I: Recognizing On-body Positions of Wearable Sensors.
Proceedings of the Location- and Context-Awareness, First International Workshop, 2005

2004
Studying network protocol offload with emulation: approach and preliminary results.
Proceedings of the 12th Annual IEEE Symposium on High Performance Interconnects, 2004

2003
Experimental Evaluation of Variations in Primary Features Used for Accelerometric Context Recognition.
Proceedings of the Ambient Intelligence, First European Symposium, 2003


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