Masa Inakage

Orcid: 0000-0003-2959-0705

According to our database1, Masa Inakage authored at least 97 papers between 1986 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Take Me to the Dancing: Experiencing Presence of Remote Friend at Our Own Physical Space while Dancing with Him or Her.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Movement Quality Visualization for Wheelchair Dance.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Exploring Digital Embodiment in Wheelchair Dance with Generative AI.
Proceedings of the 13th International Conference on the Internet of Things, 2023

2022
ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Shared Wind: Creating Awareness by Nature-related Ambient Design for Emotional Communication.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Assistive or Artistic Technologies? Exploring the Connections between Art, Disability and Wheelchair Use.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Aesthetic Nostalgia Mediated Design for Long Distance Relationship.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
AromaCue - A Scent Toolkit To Cope with Stress using the 4-7-8 Breathing Method.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

2018
AURA: Urban Personal Projection to Initiate the Communication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Urban Wanderer: Towards Reconnecting with Our Physical Surroundings.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

2017
Wearable aura: an interactive projection on personal space to enhance communication.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
Autonomous Cooperation of Social Things: Designing a System for Things with Unique Personalities in IoT.
Proceedings of the 6th International Conference on the Internet of Things, 2016

2013
Demo hour.
Interactions, 2013

Ninja track: design of electronic toy variable in shape and flexibility.
Proceedings of the Seventh International Conference on Tangible, 2013

Notori: reviving a worn-out smartphone by combining traditional wooden toys with mobile apps.
Proceedings of the SIGGRAPH Asia 2013, 2013

Notori: design of wooden toys and mobile apps for reviving a worn-out smartphone.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

OpenLight: a concept of urban lighting to make urbanites aware of each other.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
ASIBO.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

2011
Letter from the editors.
Comput. Entertain., 2011

Ninja Track.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Puchi Planet: a tangible interface design for hospitalized children.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Catapy.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Myglobe: a navigation service based on cognitive maps.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

ZOOTOPIA: a tangible and accessible zoo for hospitalized children.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

Narrative image composition using objective and subjective tagging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

TTI model: model extracting individual's curiosity level in urban spaces.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Designing Ubiquitous Content for Daily Lifestyle.
Int. J. Technol. Hum. Interact., 2009

xtel: a development environment to support rapid prototyping of "ubiquitous content".
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

PHOROL: interactive wall clock art of online shared snapshots.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

furimifurazumi: a lighting device for sensuous media of rainy scene.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

<i>MYGLOBE</i>: cognitive map as communication media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Urban treasure: new approach for collaborative local recommendation engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Facilitating public awareness - the design of information distribution for communication in future workplaces.
Comput. Animat. Virtual Worlds, 2008

Flaneur: digital see-through telescope.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Amagatana + Fula.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

KAGEO.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

YS-3: multi-layered interactive animation device.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Whadget: interactive animation using personification gesture expression of hand.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Designing interaction and animation in YS-3: multi-layered interactive animation device.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

KAMI CHAT.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Talktic: a development environment for pervasive computing applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Whadget: animation using perceptual interaction through personified hand gestures.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Clay tone: a music system using clay for user interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

GDPS: geometric animation based dynamic photo system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Photorealistic facial reconstruction of Ramses II for virtual sets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Mamagoto: "playing" with food.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

miXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback".
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Amagatana.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Artistically-based technique for aging of the facial modeling.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Interaction based on function of a table in real world with "Kage no Sekai".
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Technical method of Zoetmorerope.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Zoetmorerope: non-optical physical space 3d-animation.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Collective creativity: toward a new paradigm for creative culture.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Media design aesthetics: emotional and entertaining experience design for the ubiquitous society.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Explorations on interactive interfaces using cuteness.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback".
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Rhythmism: a VJ performance system with maracas based devices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Collaborative immersive gaming over the high speed internet.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
MYSQ: : an entertainment system based on content creation directly linked to communication.
Comput. Entertain., 2006

CREATUREs - designing of interactive interior lamps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

POCOMZ: ambient media device with IM application "wija".
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

LivePic.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Andrew Rivolski: multi-display cooperation game over the internet.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Andrew Rivolski: multi-display cooperation game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

POCOMZ: the ambient media device with IM "wija".
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

InScene: a communication device which uses incenses.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Morel: remotely launchable outdoor playthings.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Emo system: a public message system to share emotional information.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

SUIRIN.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Hako-ne: an augmented musical dollhouse.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

"ZECTO" cinematography for depth-based live-action imaging.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A Coordination Model for Wearable Fashion.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Café tools: contents that connect people.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Veggie diaries: urban mobile MR entertainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Future Directions for Cyber Knowledge and Databases.
Proceedings of the 2004 Symposium on Applications and the Internet Workshops (SAINT 2004 Workshops), 2004

atMOS: self expression movie generating system for 3G mobile communication.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

2003
Item.tv: online game of "symphonic" media.
Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, 2003

Little red: storytelling in mixed reality.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

SS-3d: a collaborative tool for shooting-preproduction with Web3D.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Beyond-me site: two-handed interface for 3D drawing in MR.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Animatope: A Manga-Styled Animation Expression Toolkit.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Spoiral: an online ad-lib mystery.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Conscious.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1999
Tangled.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Labyrinth.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Phantom.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1995
Volume-tracing Mirage Effects.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1993
Volume Tracing Soft Objects.
Proceedings of the Modeling in Computer Graphics, 1993

1992
Infinite reflection models for the visual arts.
Comput. Animat. Virtual Worlds, 1992

1991
Volume tracing of atmospheric environments.
Vis. Comput., 1991

Non-Linear Perspective Projections.
Proceedings of the Modeling in Computer Graphics, 1991

1986
Caustics and specular reflection models for spherical objects and lenses.
Vis. Comput., 1986


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