Balázs Péter Hámornik

Orcid: 0000-0001-8085-1259

According to our database1, Balázs Péter Hámornik authored at least 20 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Empirical study of Team Usability Testing: a laboratory experiment.
Cogn. Technol. Work., 2021

2019
Usability evaluation of a collaborative design software in the wild.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

2018
Exploring awareness related usability problems of collaborative software with a team usability testing approach.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

2017
A Team-Level Perspective of Human Factors in Cyber Security: Security Operations Centers.
Proceedings of the Advances in Human Factors in Cybersecurity, 2017

2015
Cooperation in Real-Time Using a Virtual Environment.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Methodologies for subjective performance assessment of collaboration.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Training of business skills in virtual reality.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

The connection of the style of interactions and the collaboration in a virtual work environment.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Granger causal modelling for analysing time series of psychophysiological and behavioural data gained during virtual reality experiments.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Experiences of virtual desktop collaboration experiments.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

User experience in a collaborative 3D virtual environment: A framework for analyzing user interviews.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Qualitative analysis of user experience in a 3D virtual environment.
Proceedings of the Information Science with Impact: Research in and for the Community, 2015

2014
Predicting arousal with machine learning of EEG signals.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Usability related human errors in a collaborative immersive VR environment.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Collaboration experience in immersive VR environment in the frame of the NeuroCogSpace project.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Experiences of a combined psychophysiology and eye-tracking study in VR.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Visual attention and spatial behavior in VR environment: An environmental psychology approach.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

2013
Iterative design of a collaborative 3D virtual information management environment.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

2010
Measuring professional teams' information sharing behaviour.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Field measurement protocol for team communication: a study of medical rehabilitation team interaction.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010


  Loading...