Máté Köles

According to our database1, Máté Köles authored at least 19 papers between 2012 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
A Review of Pupillometry for Human-computer Interaction Studies.
Period. Polytech. Electr. Eng. Comput. Sci., 2017

2016
"Learn to play, noob!": The identification of ability profiles for different roles in an online multiplayer video game in order to improve the overal quality of the new player experience.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

2015
Socio-cognitive gamification: general framework for educational games.
J. Multimodal User Interfaces, 2015

Cooperation in Real-Time Using a Virtual Environment.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Towards a physiology based difficulty control system for serious games.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Eye tracking precision in a virtual CAVE environment.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Training of business skills in virtual reality.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Granger causal modelling for analysing time series of psychophysiological and behavioural data gained during virtual reality experiments.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Experiences of virtual desktop collaboration experiments.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

2014
The design of a biofeedback framework for dynamic difficulty adjustment in games.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Predicting arousal with machine learning of EEG signals.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Usability related human errors in a collaborative immersive VR environment.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Collaboration experience in immersive VR environment in the frame of the NeuroCogSpace project.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Experiences of a combined psychophysiology and eye-tracking study in VR.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Visual attention and spatial behavior in VR environment: An environmental psychology approach.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

2013
Iterative design of a collaborative 3D virtual information management environment.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013

2012
Evaluation of search quality differences and the impact of personality styles in native and foreign language searching tasks.
Proceedings of the Information Interaction in Context: 2012, 2012

Human-information interaction in 3D immersive virtual environments.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012

Is the Heart Period Variability-based usability measurement of mental effort robust enough against arm movements?
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012


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