Bastian Ilsø Hougaard

Orcid: 0000-0002-6861-1858

According to our database1, Bastian Ilsø Hougaard authored at least 10 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Implementing Performance Accommodation Mechanisms in Online BCI for Stroke Rehabilitation: A Study on Perceived Control and Frustration.
Sensors, 2022

Modulating Frustration and Agency Using Fabricated Input for Motor Imagery BCIs in Stroke Rehabilitation.
IEEE Access, 2022

Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction.
Proceedings of the 21st IEEE International Conference on Bioinformatics and Bioengineering, 2021

2019
Telling the Story Right: How Therapists Aid Stroke Patients Interpret Personal Visualized Game Performance Data.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

Am I Coughing More Than Usual?: Patient Reflections and User Needs on Tracking COPD Data in a Telehealth System.
Proceedings of the 4th International Workshop on Multimedia for Personal Health & Health Care, 2019

Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2017
How annotated visualizations in self-care technology supported a stroke survivor in goal setting and reflection.
EAI Endorsed Trans. Serious Games, 2017


  Loading...