Hendrik Knoche

Orcid: 0000-0003-3950-8453

According to our database1, Hendrik Knoche authored at least 71 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Tongue control of a five-DOF upper-limb exoskeleton rehabilitates drinking and eating for individuals with severe disabilities.
Int. J. Hum. Comput. Stud., 2023

Restoring Engagement in Human-Robot Interaction: A Brain-Computer Interface for Adaptive Learning with Robots.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

"Feeling Unseen": Exploring the Impact of Adaptive Social Robots on User's Social Agency During Learning.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Identifying Challenges and Opportunities for Intelligent Data-Driven Health Interfaces to Support Ongoing Care.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Implementing Performance Accommodation Mechanisms in Online BCI for Stroke Rehabilitation: A Study on Perceived Control and Frustration.
Sensors, 2022

The Cost of Knowing: How Obstacle Alerts Reduce Walking Speeds of Augmented White Cane Users.
Proc. ACM Hum. Comput. Interact., 2022

Modulating Frustration and Agency Using Fabricated Input for Motor Imagery BCIs in Stroke Rehabilitation.
IEEE Access, 2022

"I Have to Do Something About It" - An Exploration of How Dashboards Invoke Self-Reflections in Chronic Obstructive Pulmonary Disease Patients.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2022

"Is it There or Not?" Why Augmented White Canes Do Not Need to Provide Detailed Feedback about Obstacles.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Data-Driven User Profiling and Personalization in Tiimo: Towards Characterizing Time Management Behaviors of Neurodivergent Users of a Scheduling Application.
Proceedings of the Computers Helping People with Special Needs, 2022

2021
Continuous Tongue Robot Mapping for Paralyzed Individuals Improves the Functional Performance of Tongue-Based Robotic Assistance.
IEEE Trans. Biomed. Eng., 2021

Defect or Design? Leveraging the Angle of Opportunity for Detecting Scratches on Brushed Aluminium Surfaces.
IEEE Access, 2021

Of Leaders and Directors: A visual model to describe and analyse persistent visual cues directing to single out-of view targets.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction.
Proceedings of the 21st IEEE International Conference on Bioinformatics and Bioengineering, 2021

Machine Vision for Aesthetic Quality Control of Reflective Surfaces.
Proceedings of the International Conference on Artificial Intelligence and Computer Vision, 2021

2020
EEG Headset Evaluation for Detection of Single-Trial Movement Intention for Brain-Computer Interfaces.
Sensors, 2020

"Do you think it is going to be the cock?": using ambient shadow projection in dialogic reading.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

A pilot study on a novel gesture-based tongue interface for robot and computer control.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020

2019
Telling the Story Right: How Therapists Aid Stroke Patients Interpret Personal Visualized Game Performance Data.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

Am I Coughing More Than Usual?: Patient Reflections and User Needs on Tracking COPD Data in a Telehealth System.
Proceedings of the 4th International Workshop on Multimedia for Personal Health & Health Care, 2019

A high-resolution tongue-based joystick to enable robot control for individuals with severe disabilities.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

ShadowLamp: An Ambient Display with Controllable Shadow Projection using Electrochromic Materials.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-management.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

"But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture Signifiers.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment.
Univers. Access Inf. Soc., 2018

Vibrotactile and vibroacoustic interventions into health and well-being.
Univers. Access Inf. Soc., 2018

Preface.
IxD&A, 2018

Pass or Fail? Prediction of Students? Exam Outcomes from Self-reported Measures and Study Activities.
IxD&A, 2018

Getting Crevices, Cracks, and Grooves in Line: Anomaly Categorization for AQC Judgment Models.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

A Longitudinal Field Trial with a Hemiplegic Guitarist Using The Actuated Guitar.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

Knowing You, Seeing Me: Investigating User Preferences in Drone-Human Acknowledgement.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

"I Didn't Know, You Could Do That" - Affordance Signifiers for Touch Gestures on Mobile Devices.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
How annotated visualizations in self-care technology supported a stroke survivor in goal setting and reflection.
EAI Endorsed Trans. Serious Games, 2017

Self-rehabilitation of acquired brain injury patients including neglect and attention deficit disorder with a tablet game in a clinical setting.
EAI Endorsed Trans. Pervasive Health Technol., 2017

A Comparison of Gamified HCI Studies with Lab and Crowd Participants.
EAI Endorsed Trans. Creative Technol., 2017

Hear you later alligator: how delayed auditory feedback affects non-musically trained people's strumming.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

States and sound: modelling interactions with musical user interfaces.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

2016
Playing to (self-)rehabilitate: a month-long randomized control trial with brain lesion patients and a tablet game.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Using spatio-temporal data from trail-making tests to assess neglect.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Ring a Bell? Adaptive Auditory Game Feedback to Sustain Performance in Stroke Rehabilitation.
Proceedings of the eHealth 360°, 2016

Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Tracking rehabilitative progress with Fitts and starts performance measures in a tablet game for hemi-spatial neglect patients.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Mobiscool: 1st Workshop on Mobile, Social and Culturally Oriented Learning.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Actions and advice in coli: a mobile social network to support agricultural peer learning.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Vibrotactile Vest and The Humming Wall: "I like the hand down my spine".
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Designing a Vibrotactile Language for a Wearable Vest.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
Design transformations: teaching design through evaluations.
Kybernetes, 2014

Thinking beyond the box: designing interactive TV across different devices.
Behav. Inf. Technol., 2014

Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds.
Proceedings of the Diagrammatic Representation and Inference, 2014

Do interactions speak louder than words?: Dialogic Reading of an Interactive Tabletbased Ebook with Children between 16 Months and Three Years of Age.
Proceedings of the IDC '14, 2014

2013
Special Issue on Social Recommendation and Delivery Systems for Video and TV Content.
Multim. Syst., 2013

Out of the box selection and application of UX evaluation methods and practical cases.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

2012
Getting in touch with text: designing a mobile phone application for illiterate users to harness SMS.
Proceedings of the ACM Annual Symposium on Computing for Development, 2012

2011
Quality of experience in digital mobile multimedia services.
PhD thesis, 2011

Human-Centered Design for Development.
Int. J. Mob. Hum. Comput. Interact., 2011

2010
From One to Many Boxes: Mobile Devices as Primary and Secondary Screens.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

2009
The big picture on small screens delivering acceptable video quality in mobile TV.
ACM Trans. Multim. Comput. Commun. Appl., 2009

Fragment, tag, enrich, and send: Enhancing social sharing of video.
ACM Trans. Multim. Comput. Commun. Appl., 2009

2008
How low can you go? The effect of low resolutions on shot types in mobile TV.
Multim. Tools Appl., 2008

The sweet spot: how people trade off size and definition on mobile devices.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Enhancing social sharing of videos: fragment, annotate, enrich, and share.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2007
The kindest cut: enhancing the user experience of mobile tv through adequate zooming.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

2006
Reading the fine print: the effect of text legibility on perceived video quality in mobile tv.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

2005
Can small be beautiful?: assessing image resolution requirements for mobile TV.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

Design requirements for mobile TV.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Compensating for low frame rates.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005


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