Benjamin I. Outram

Affiliations:
  • Keio University, Minato, Tokyo, Japan


According to our database1, Benjamin I. Outram authored at least 13 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
The Sacred Sound Chamber and The Cyberdelic Renaissance.
Proceedings of the Electronic Visualisation and the Arts, 2023

2019
Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

2018
Anyorbit: orbital navigation in virtual environments with eye-tracking.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

VR Reading UIs: Assessing Text Parameters for Reading in VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Crystal Vibes feat. Ott: A psychedelic musical virtual reality experience utilising the full-body vibrotactile haptic synesthesia suit.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

CleaVR: collaborative layout evaluation and assessment in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Transparent Reality: Using Eye Gaze Focus Depth as Interaction Modality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Synesthesia Suit.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

AnyOrbit: Fluid 6DOF Spatial Navigation of Virtual Environments using Orbital Motion.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

GazeSim: simulating foveated rendering using depth in eye gaze for VR.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016



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