Björn Berg Marklund

Orcid: 0000-0003-1458-8557

According to our database1, Björn Berg Marklund authored at least 14 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Addressing Societal Issues in Interactive Digital Narratives.
CoRR, 2023

2022
An Exploratory Study on Nepalese Teenager's Visual Recognition and Preferences in Serious Games.
Proceedings of the IEEE International Conference on e-Business Engineering, 2022

2020
CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
What Empirically Based Research Tells Us About Game Development.
Comput. Games J., 2019

2018
Games for Cross-Cultural Training.
Int. J. Serious Games, 2018

Game development from a software and creative product perspective: A quantitative literature review approach.
Entertain. Comput., 2018

2017
Developing games for non-leisure contexts: Identification of challenges and research gaps.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2015
Animal Crossing: New Leaf and the Diversity of Horror in Video Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning.
Int. J. Game Based Learn., 2014

The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Out of Context - Understanding the Practicalities of Learning Games.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

2013
Children's collaboration in emergent game environments.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

On the development of learning games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013


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