Per Backlund

Orcid: 0000-0001-9287-9507

According to our database1, Per Backlund authored at least 59 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Data-driven method for mobile game publishing revenue forecast.
Serv. Oriented Comput. Appl., 2022

Serious games design knowledge - Experiences from a decade (+) of serious games development.
EAI Endorsed Trans. Serious Games, 2022

A Review on Serious Games for Phobia.
CoRR, 2022

2021
Comprehensive review and classification of game analytics.
Serv. Oriented Comput. Appl., 2021

Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture.
IEEE Internet Things J., 2021

A Review on Serious Games in E-learning.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Data-driven Method for Mobile Game Publishing Marketing Promotion.
Proceedings of the IEEE International Conference on e-Business Engineering, 2021

2020
Fidelity in Simulation-Based Serious Games.
IEEE Trans. Learn. Technol., 2020

Business Intelligence Challenges for Independent Game Publishing.
Int. J. Comput. Games Technol., 2020

Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games.
Sensors, 2019

What Empirically Based Research Tells Us About Game Development.
Comput. Games J., 2019

The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

2018
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data.
Int. J. Serious Games, 2018

Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
Int. J. Comput. Games Technol., 2018

Game development from a software and creative product perspective: A quantitative literature review approach.
Entertain. Comput., 2018

Changes in heart rate and facial actions during a gaming session with provoked boredom and stress.
Entertain. Comput., 2018

Localization from an Indie Game Production Perspective - Why, When and How?
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
Developing games for non-leisure contexts: Identification of challenges and research gaps.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

2015
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2014
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning.
Int. J. Game Based Learn., 2014

A Rating Tool for Sharing Experiences with Serious Games.
Int. J. Game Based Learn., 2014

The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Combining Work Process Models to Identify Training Needs in the Prehospital Care Process.
Proceedings of the Perspectives in Business Informatics Research, 2014

Inclusive game design: audio interface in a graphical adventure game.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.
Trans. Edutainment, 2013

Comparing Expert and Novice Driving Behavior in a Driving Simulator.
IxD&A, 2013

Affective Realism of Animated Films in the Development of Simulation-Based Tutoring Systems.
Int. J. Distance Educ. Technol., 2013

Comparing Expert Driving Behavior in Real World and Simulator Contexts.
Int. J. Comput. Games Technol., 2013

Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Children's collaboration in emergent game environments.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center.
Proceedings of the Seventh UKSim/AMSS European Modelling Symposium, 2013

2011
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Letting the students create and the teacher play: expanding the roles in serious gaming.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Assessing Performance Competence in Training Games.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Supporting Knowledge Evaluation to Increase Quality in Electronic Knowledge Repositories.
Int. J. Knowl. Manag., 2010

Workshop - Open Source Software for Computer Games and Virtual Worlds: Practice and Future.
Proceedings of the Open Source Software: New Horizons, 2010

2009
SIDH: A Game-Based Architecture for a Training Simulator.
Int. J. Comput. Games Technol., 2009

Workshop - Serious Games and Open Source: Practice and Futures.
Proceedings of the Open Source Ecosystems: Diverse Communities Interacting, 2009

Gamers against All Odds.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
A knowledge-based approach to manage information systems interoperability.
Inf. Syst., 2008

Evaluation Criteria to Increase Information Quality in Electronic Knowledge Repositories.
Proceedings of the 16th European Conference on Information Systems, 2008

2007
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Sidh - a Game Based Firefighter Training Simulation.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Classifying Interoperability Problems for a Method Chunk Repository.
Proceedings of the Enterprise Interoperability II, 2007

Strategic Knowledge Management Issues when Designing Knowledge Repositories.
Proceedings of the Fifteenth European Conference on Information Systems, 2007

2006
Method Chunks for Interoperability.
Proceedings of the Conceptual Modeling, 2006

2005
On the Research Approaches Employed at Recent European Conferences on Information Systems (ECIS 2002 - ECIS 2004).
Proceedings of the 13th European Conference on Information Systems, 2005

Security Issues in Health Care Process Integration ? a Research-in-Progress Report.
Proceedings of the EMOI, 2005

2004
Adopting the Knowledge Embedded in New Methods - The Challange of Aligning Old and New Practices.
Proceedings of the 13th European Conference on Information Systems, 2004

Ontology Driven Business Processes Integration - a Position Paper.
Proceedings of the CAiSE'04 Workshops in connection with The 16th Conference on Advanced Information Systems Engineering, 2004

Introducing New IT Project Management Practices - a Case Study.
Proceedings of the 10th Americas Conference on Information Systems, 2004

2003
Transfer of development process knowledge through method adaptation and implementation.
Proceedings of the 11th European Conference on Information Systems, 2003

2002
Evaluating Knowledge Management In Network Contexts - Applying The Strategic Knowledge Management Framework.
Proceedings of the 10th European Conference on Information Systems, 2002

Patterns as a Means for Managing Knowledge in the Information Systems Engineering Process.
Proceedings of the Baltic Conference, 2002


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