Marcus Toftedahl

Orcid: 0000-0002-8291-1793

According to our database1, Marcus Toftedahl authored at least 10 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Being Local in a Global Industry: Game Localization from an Indie Game Development Perspective.
PhD thesis, 2022

Shift from game-as-a-product to game-as-a-service research trends.
Serv. Oriented Comput. Appl., 2022

2021
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study.
Int. J. Comput. Games Technol., 2021

2019
A Taxonomy of Game Engines and the Tools that Drive the Industry.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data.
Int. J. Serious Games, 2018

Game development from a software and creative product perspective: A quantitative literature review approach.
Entertain. Comput., 2018

Localization from an Indie Game Production Perspective - Why, When and How?
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
Developing games for non-leisure contexts: Identification of challenges and research gaps.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2015
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2014
The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014


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