Björn Strååt

According to our database1, Björn Strååt authored at least 11 papers between 2013 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Towards a Narrative Driven Understanding of Games User Experience.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Exploring Video Game Design and Player Retention- a Longitudinal Case Study.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

2015
Top Versus Bottom: Game Evaluation from an Expert or Player Perspective.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Applying the Two-Factor-Theory to the PLAY Heuristics.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

Games for Learning.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata.
Int. J. Gaming Comput. Mediat. Simulations, 2014

Evaluating the evaluation tools.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Analyzing the Social Dynamics of Non-Player Characters.
Proceedings of the Frontiers in Gaming Simulation, 2013

Anti-heuristics for maintaining immersion through believable non-player characters.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013


  Loading...