Magnus Johansson

According to our database1, Magnus Johansson authored at least 25 papers between 1996 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media.
IEEE Trans. Games, 2022

2017
Prosocial behavior in an online game community: an ethnographic study.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
The AIIDE 2015 Workshop Program.
AI Mag., 2016

A study on the sensitivity matrix in power system state estimation by using sparse principal component analysis.
Proceedings of the 55th IEEE Conference on Decision and Control, 2016

2015
Broadcast psi-calculi with an application to wireless protocols.
Softw. Syst. Model., 2015

I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Does Game Quality Reflect Heuristic Evaluation?: Heuristic Evaluation of Games in Different Quality Strata.
Int. J. Gaming Comput. Mediat. Simulations, 2014

2013
Analyzing the Social Dynamics of Non-Player Characters.
Proceedings of the Frontiers in Gaming Simulation, 2013

Analyzing the believability of game character behavior using the Game Agent Matrix.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Social Believability in Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Computing strong and weak bisimulations for psi-calculi.
J. Log. Algebraic Methods Program., 2012

2011
Psi-calculi: a framework for mobile processes with nominal data and logic
Log. Methods Comput. Sci., 2011

"Where is My Mind"- The Evolution of NPCs in Online Worlds.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 2, 2011

Model of social believable NPCs for teacher training: Using Second Life.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
Psi-calculi: a framework for mobile process calculi : Cook your own correct process calculus - just add data and logic.
PhD thesis, 2010

Weak Equivalences in Psi-Calculi.
Proceedings of the 25th Annual IEEE Symposium on Logic in Computer Science, 2010

2009
A Fully Abstract Symbolic Semantics for Psi-Calculi
Proceedings of the Proceedings Sixth Workshop on Structural Operational Semantics, 2009

Psi-calculi: Mobile Processes, Nominal Data, and Logic.
Proceedings of the 24th Annual IEEE Symposium on Logic in Computer Science, 2009

Demystifying guilds: MMORPG-playing and norms.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Massively multiple online role playing games as normative multiagent systems.
Proceedings of the Normative Multi-Agent Systems, 15.03. - 20.03.2009, 2009

2008
Extended pi-Calculi.
Proceedings of the Automata, Languages and Programming, 35th International Colloquium, 2008

2005
Broadband: a municipal information platform: Swedish experience.
Int. J. Technol. Manag., 2005

2003
FMS - Flying Message Service: The Comeback of Carrier Pigeons.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

1999
Big Blue gets beaten: the technological and political controversy of the first large Swedish computerization project in a rhetoric of technology perspective.
IEEE Ann. Hist. Comput., 1999

1996
Early Analog Computers in Sweden-With Examples From Chalmers University of Technology and the Swedish Aerospace Industry.
IEEE Ann. Hist. Comput., 1996


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