Magnus Johansson

Orcid: 0000-0003-1590-5817

Affiliations:
  • Uppsala University, Visby, Sweden
  • Stockholm University, Sweden (PhD 2013)


According to our database1, Magnus Johansson authored at least 15 papers between 2009 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
A Deconstruction of Expertise and Performance Through Arcade Games.
IEEE Trans. Games, June, 2025

2024
Just because you're paranoid, doesn't mean they aren't after you - Meaningful distrust and game design patterns- a study of 4 games.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

2022
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media.
IEEE Trans. Games, 2022

2017
Prosocial behavior in an online game community: an ethnographic study.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
The AIIDE 2015 Workshop Program.
AI Mag., 2016

2015
I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2013
Do Non Player Characters dream of electric sheep?: A thesis about Players, NPCs, Immersion and Believability.
PhD thesis, 2013

Analyzing the Social Dynamics of Non-Player Characters.
Proceedings of the Frontiers in Gaming Simulation, 2013

Analyzing the believability of game character behavior using the Game Agent Matrix.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Social Believability in Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
"Where is My Mind"- The Evolution of NPCs in Online Worlds.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 2, 2011

Model of social believable NPCs for teacher training: Using Second Life.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
And Justice for All - the 10 commandments of Online Games, and then some...
Proceedings of Nordic DiGRA 2010 Conference, 2010

2009
Demystifying guilds: MMORPG-playing and norms.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Massively multiple online role playing games as normative multiagent systems.
Proceedings of the Normative Multi-Agent Systems, 15.03. - 20.03.2009, 2009


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