Bruce Merry

According to our database1, Bruce Merry authored at least 12 papers between 2006 and 2016.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Faster GPU-based convolutional gridding via thread coarsening.
Astron. Comput., 2016

2015
A Performance Comparison of Sort and Scan Libraries for GPUs.
Parallel Process. Lett., 2015

Parallel, Realistic and Controllable Terrain Synthesis.
Comput. Graph. Forum, 2015

2014
Moving Least-Squares Reconstruction of Large Models with GPUs.
IEEE Trans. Vis. Comput. Graph., 2014

2013
Fast in-place binning of laser range-scanned point sets.
ACM Journal on Computing and Cultural Heritage, 2013

Accelerating kd-tree Searches for all k-nearest Neighbours.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2010
Simplifying Character Skins with Analytic Error Metrics.
Comput. Graph. Forum, 2010

2009
Analytic simplification of animated characters.
Proceedings of the 6th International Conference on Computer Graphics, 2009

2007
A comparison of linear skinning techniques for character animation.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
Animation space: A truly linear framework for character animation.
ACM Trans. Graph., 2006

Compression of Dense and Regular Point Clouds.
Comput. Graph. Forum, 2006

Normal transformations for articulated models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006


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