James E. Gain

According to our database1, James E. Gain authored at least 47 papers between 1997 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Visual Computing and the Progress of Developing Countries.
IEEE Computer Graphics and Applications, 2016

A Comparison of Interactive Shadows and Multi-View Layouts for Mouse-based 3D Modelling.
Proceedings of the Annual Conference of the South African Institute of Computer Scientists and Information Technologists, 2016

Reimagining Gamification through the Lens of Activity Theory.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Usability and Performance of Mouse-based Rotation Controllers.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

2015
Parallel, Realistic and Controllable Terrain Synthesis.
Comput. Graph. Forum, 2015

2014
Moving Least-Squares Reconstruction of Large Models with GPUs.
IEEE Trans. Vis. Comput. Graph., 2014

Efficient Procedural Generation of Forests.
J. WSCG, 2014

City Sketching.
J. WSCG, 2014

Interactive 3D cloud modelling with a brush painting interface.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

2013
Fast in-place binning of laser range-scanned point sets.
ACM Journal on Computing and Cultural Heritage, 2013

Field D* path-finding on weighted triangulated and tetrahedral meshes.
Auton. Agents Multi Agent Syst., 2013

A case study in the gamification of a university-level games development course.
Proceedings of the 2013 South African Institute for Computer Scientists and Information Technologists, 2013

Using poll sheets and computer vision as an inexpensive alternative to clickers.
Proceedings of the 2013 South African Institute for Computer Scientists and Information Technologists, 2013

Accelerating kd-tree Searches for all k-nearest Neighbours.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Efficient compression of molecular dynamics trajectory files.
J. Comput. Chem., 2012

Enhanced Texture-Based Terrain Synthesis on Graphics Hardware.
Comput. Graph. Forum, 2012

Interactive GPU-based octree generation and traversal.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2010
Simplifying Character Skins with Analytic Error Metrics.
Comput. Graph. Forum, 2010

Afrigraph: The African Computer Graphics Association and its Activities.
Comput. Graph. Forum, 2010

Visualization of solution sets from automated docking of molecular structures.
Proceedings of the 7th International Conference on Computer Graphics, 2010

Dynamic load balancing of Lattice Boltzmann free-surface fluid animations.
Proceedings of the 7th International Conference on Computer Graphics, 2010

Automatic addition of physics components to procedural content.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
Terrain sketching.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Analytic simplification of animated characters.
Proceedings of the 6th International Conference on Computer Graphics, 2009

Revisiting district six: a case study of digital heritage reconstruction from archival photographs.
Proceedings of the 6th International Conference on Computer Graphics, 2009

2008
A survey of spatial deformation from a user-centered perspective.
ACM Trans. Graph., 2008

Particle swarm optimization with spatially meaningful neighbours.
Proceedings of the 2008 IEEE Swarm Intelligence Symposium, 2008

A spatial awareness framework for enhancing game agent behaviour.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Novel interface for first person shooting games on PDAs.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2007
High fidelity compression of irregularly sampled height-fields.
South Afr. Comput. J., 2007

Distance-Ranked Connectivity Compression of Triangle Meshes.
Comput. Graph. Forum, 2007

A comparison of linear skinning techniques for character animation.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
Animation space: A truly linear framework for character animation.
ACM Trans. Graph., 2006

Compression of Dense and Regular Point Clouds.
Comput. Graph. Forum, 2006

AFRIGRAPH: Computer Graphics in Africa.
Comput. Graph. Forum, 2006

Normal transformations for articulated models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Using Visualizations to Support Design and Debugging in Virtual Reality.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Affective scene generation.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2005
Warp Sculpting.
IEEE Trans. Vis. Comput. Graph., 2005

2003
Creation and Control of Real-time Continuous Level of Detail on Programmable.
Comput. Graph. Forum, 2003

Topology alteration for virtual sculpting using spatial deformation.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

Accelerating ray shooting through aggressive 5D visibility preprocessing.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Exact From-Region Visibility Culling.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Preventing Self-Intersection under Free-Form Deformation.
IEEE Trans. Vis. Comput. Graph., 2001

1999
Fast polygon mesh querying by example.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Enhancing the efficiency and versatility of directly manipulated free-form deformation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1997
Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems.
Parallel Comput., 1997


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