Bruno Patrão

Orcid: 0000-0002-0251-9047

According to our database1, Bruno Patrão authored at least 30 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2023
Assessing Presence in an Improved Exposure Therapy AR Application.
Proceedings of the International Conference on Graphics and Interaction, 2023

Deep Minutiae Fingerprint Extraction Using Equivariance Priors.
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023

2022
An Overview of Emotion in Artificial Intelligence.
IEEE Trans. Artif. Intell., 2022

Crowd Interest Mapping to Assess Engagement.
Int. J. Online Biomed. Eng., 2022

A Controlled Virtual Reality Exposure Therapy Application for Smartphones.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2020
Augmented Shared Spaces: An Application for Exposure Psychotherapy.
Int. J. Online Biomed. Eng., 2020

Design and Usability of an E-Health Mobile Application.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

2019
Painting with Movement.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Augmenting Shared Spaces in Psychotherapy Contexts.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

ACTwithpain - Building an online platform for helping Chronic Pain Patients.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
Halftone Pattern: A New Steganographic Approach.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

An Augmented Reality Application Using Graphic Code Markers.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Large Scale Information Marker Coding for Augmented Reality Using Graphic Code.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Graphic Code: A New Machine Readable Approach.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
A Natural Interface for Remote Operation of Underwater Robots.
IEEE Computer Graphics and Applications, 2017

An application of a halftone pattern coding in augmented reality.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Touching Is Believing - Adding Real Objects to Virtual Reality.
Proceedings of the Online Engineering & Internet of Things, 2017

The Importance of Eye-Tracking Analysis in Immersive Learning - A Low Cost Solution.
Proceedings of the Online Engineering & Internet of Things, 2017

Virtual transportation for immersive systems.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Exploring avatar interactions to trigger social identity-related responses.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Virtual reality as a training tool for human interactions.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

Puzzle time - VR runner.
Proceedings of the 2017 4th Experiment@International Conference (exp.at'17), 2017

2016
Human Emotions and Physiological Signals: A Classroom Experiment.
Int. J. Online Eng., 2016

Development of Mixed Reality Systems to Support Therapies.
Proceedings of the Technological Innovation for Cyber-Physical Systems, 2016

2015
An affective interaction system to learn about physiological signals.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

Demonstration of the influence of human emotions in physiological signals.
Proceedings of the 2015 3rd Experiment International Conference (exp.at'15), 2015

2014
Augmented Reality in Electrical Fundamentals.
Int. J. Online Eng., 2014

Be the robot: Human embodiment in tele-operation driving tasks.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

2013
A Virtual Reality System for Training Operators.
Int. J. Online Biomed. Eng., 2013

An immersive system for the training of tower crane operators.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013


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