Carla Denise Castanho

Orcid: 0000-0002-7328-5479

According to our database1, Carla Denise Castanho authored at least 27 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2023
An automated approach to estimate player experience in game events from psychophysiological data.
Multim. Tools Appl., May, 2023

Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Skull Hunt: An Educational Game for Teaching Biology.
Proceedings of the HCI in Games, 2023

Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study.
Proceedings of the HCI in Games, 2023

2022
Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing.
J. Interact. Syst., December, 2022

Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data.
Proceedings of the HCI in Games, 2022

Gender Diversity in STEM Graduate Programs at the University of Brasília in Brazil.
Proceedings of the IEEE Frontiers in Education Conference, 2022

2021
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021

Sense of Belonging of Female Undergraduate Students in Introductory Computer Science Courses at University of Brasília in Brazil.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Source Code Plagiarism Detection in an Educational Context: A Literature Mapping.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.
Proceedings of the HCI in Games, 2020

Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2018
Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

A Survey on Game Analytics in Massive Multiplayer Online Games.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018

2017
Biofeedback Sensors in Electronic Games: A Practical Evaluation.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

A Data Analysis of Player in World of Warcraft Using Game Data Mining.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

2014
Reconfigurable Games: Games that Change with the Environment.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

A game engine for building ubigames.
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014

2013
An Ontology-Based Model for Context Information Management in Smart Spaces.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

uOS: A Resource Rerouting Middleware for Ubiquitous Games.
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013

2012
Hydra: An Ubiquitous Application for Service Rerouting.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

Gear2D: an extensible component-based game engine.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
DSOA: A Service Oriented Architecture for Ubiquitous Applications.
Int. J. Handheld Comput. Res., 2011

2007
Proteus: An Architecture for Adapting Web Page on Small-Screen Devices.
Proceedings of the Network and Parallel Computing, IFIP International Conference, 2007

2001
Parallelizability of Some P-Complete Geometric Problems in the EREW-PRAM.
Proceedings of the Computing and Combinatorics, 7th Annual International Conference, 2001

2000
A Hardware Implementation of PRAM and Its Performance Evaluation.
Proceedings of the Parallel and Distributed Processing, 2000


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