Carlos Bandeira de Mello Monteiro
Orcid: 0000-0002-2661-775X
According to our database1,
Carlos Bandeira de Mello Monteiro
authored at least 8 papers
between 2016 and 2025.
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Bibliography
2025
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game.
Educ. Inf. Technol., October, 2025
2024
An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
EasyAffecta: A framework to develop serious games for virtual rehabilitation with affective adaptation.
Multim. Tools Appl., 2023
2020
Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
Cyberpsychology Behav. Soc. Netw., 2020
2019
Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability.
Cyberpsychology Behav. Soc. Netw., 2019
2018
Virtual reality software package for implementing motor learning and rehabilitation experiments.
Virtual Real., 2018
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016