Renan V. Aranha

Orcid: 0000-0002-6510-0200

According to our database1, Renan V. Aranha authored at least 12 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2023
EasyAffecta: A framework to develop serious games for virtual rehabilitation with affective adaptation.
Multim. Tools Appl., 2023

2022
"Every move you make in every game you play": can game logs determine player's engagement?
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

Player Experience with Brazilian accent: development and validation of PX-BR, a summarized instrument in Portuguese.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

2021
Adapting Software with Affective Computing: A Systematic Review.
IEEE Trans. Affect. Comput., 2021

Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
3D visualization of temporal data: exploring Visual Attention and Machine Learning.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Influence of environmental conditions in the performance of open-source software for facial expression recognition.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Exploring Visual Attention and Machine Learning in 3D Visualization of Medical Temporal Data.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020

2018
Personality Traits Impacts in Virtual Reality's User Experience.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

2016
MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016


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