Carlos Bandeira de Mello Monteiro

Orcid: 0000-0002-2661-775X

According to our database1, Carlos Bandeira de Mello Monteiro authored at least 9 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
A Modular Non-Immersive VR Serious Game Framework for Telerehabilitation: Design and Proof-of-Concept Feasibility Study.
Comput., 2026

2025
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game.
Educ. Inf. Technol., October, 2025

2024
An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

2023
EasyAffecta: A framework to develop serious games for virtual rehabilitation with affective adaptation.
Multim. Tools Appl., 2023

2020
Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder.
Cyberpsychology Behav. Soc. Netw., 2020

2019
Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability.
Cyberpsychology Behav. Soc. Netw., 2019

2018
Virtual reality software package for implementing motor learning and rehabilitation experiments.
Virtual Real., 2018

2017
AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

2016
MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016


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