Alvaro Uribe-Quevedo

According to our database1, Alvaro Uribe-Quevedo authored at least 61 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation.
IEEE Trans. Emerg. Top. Comput., 2020

Design of Virtual Reality Reach and Grasp Modes Factoring Upper Limb Ergonomics.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A 360 Video Editor Framework for Interactive Training.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Immersive Technologies for Medical Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Intelligent avatars and emotion in medical-based virtual learning environments.
Intell. Decis. Technol., 2019

An experimental training support framework for eye fundus examination skill development.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019

Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

Prototyping Interactive Multimodal VR Epidural Administration.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

A Makerspace Foot Pedal and Shoe Add-On for Seated Virtual Reality Locomotion.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018

Guest Editorial Preface Deep Learning, Ubiquitous, and Toy Computing.
Comput. Entertain., 2018

A Serious Game for Anesthesia-Based Crisis Resource Management Training.
Comput. Entertain., 2018

Intraousseous Access Simulator in Newborns VR System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Facial Expression Detection Employing a Brain Computer Interface.
Proceedings of the 9th International Conference on Information, 2018

Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope.
Proceedings of the 9th International Conference on Information, 2018

Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018

2017
A virtual cardiac catheterization laboratory for patient education: The angiogram procedure.
Proceedings of the 8th International Conference on Information, 2017

A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task.
Proceedings of the 8th International Conference on Information, 2017

Mobile app prototype to showcase proper lumbar-spine exercising.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A mobile immersive virtual reality cardiac auscultation app.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Development of a driving VR prototype for distraction awareness employing eye tracking.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A Spinal Column Exergame for Occupational Health Purposes.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

The effect of sound on haptic fidelity perception.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Hand VR Exergame for Occupational Health Care.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training.
Proceedings of the 7th International Conference on Information, 2016

Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises.
Proceedings of the 7th International Conference on Information, 2016

Location-based augmented reality game to engage students in discovering institutional landmarks.
Proceedings of the 7th International Conference on Information, 2016

3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Hand Tracking and Haptic-Based Jugular Neonate Central Venous Access Procedure.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Development of an Open Electronics User Inerface for Lower Member Occupational Health Care Exergaming.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Prototype of a Shoulder and Elbow Occupational Health Care Exergame.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Augmented Reality Central Venous Access Training Simulator.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Stereoscopy and haptics human eye AR app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Convulsive treatment game-based training app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

External automatic defibrillator game-based learning app.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Detection of central venous access anatomic regions of interest using augmented reality game-based learning.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Development of a first person shooter game controller.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
VR central venous access simulation system for newborns.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Development of a Kinect-based anthropometric measurement application.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Human Eye Haptics-Based Multimedia.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Anthropomorphic Passive Mechanism for Performing Hand Exercises.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Liver Biomechanical Model for Virtual Palpation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Lower Member Game for Exercising Using Affordable 3DUIs.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Prototype of a lower member exer-game using smartphone's capabilities as a health-care training and monitoring portable tool.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Informative virtual reality app for preventing lower member injuries.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Development of an application for performing the subclavian central venous access on neonates.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Pomodoro, a mobile robot platform for hand motion exercising.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

2013
Video Game Interfaces for Interactive Lower and Upper Member Therapy.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

3D Liver Volume Reconstructed for Palpation Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Kinect-Based Posture Tracking for Correcting Positions during Exercise.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Hand-based tracking animatronics interaction.
Proceedings of the 44th Internationel Symposium on Robotics, 2013

Interactive Pose Estimation for Active Pauses.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

2012
3DUI Assisted Lower and Upper Member Therapy.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
Augmented reality motion-based robotics off-line programming.
Proceedings of the IEEE Virtual Reality Conference, 2011

Mobile robotic teleoperation using gesture-based human interfaces.
Proceedings of the IEEE IX Latin American Robotics Symposium and IEEE Colombian Conference on Automatic Control, 2011


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