Carmine Elvezio

Orcid: 0000-0001-6735-5971

According to our database1, Carmine Elvezio authored at least 26 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye.
Multimodal Technol. Interact., June, 2023

Augmented Reality and Virtual Reality for Ice-Sheet Data Analysis.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

2021
XR Development with the Relay and Responder Pattern.
PhD thesis, 2021

Using Multi-Level Precueing to Improve Performance in Path-Following Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Towards a Platform for Smart City-Scale Cognitive Assistance Applications.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

HoloFight: An Augmented Reality Fighting Game.
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Beyond LunAR: An augmented reality UI for deep-space exploration missions.
CoRR, 2020

XREye: Simulating Visual Impairments in Eye-Tracked XR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

CatARact: Simulating Cataracts in Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

MiXR: A Hybrid AR Sheet Music Interface for Live Performance.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
A Hybrid RTK GNSS and SLAM Outdoor Augmented Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ICthroughVR: Illuminating Cataracts through Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Hands-Free Interaction for Augmented Reality in Vascular Interventions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Collaborative Virtual Reality for Low-Latency Interaction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Hands-free augmented reality for vascular interventions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Hybrid UIs for Music Exploration in AR and VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Mercury: A Messaging Framework for Modular UI Components.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Remote collaboration in AR and VR using virtual replicas.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Providing Assistance for Orienting 3D Objects Using Monocular Eyewear.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

A framework to facilitate reusable, modular widget design for real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2015
Virtual Replicas for Remote Assistance in Virtual and Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Interactive Visualizations for Monoscopic Eyewear to Assist in Manually Orienting Objects in 3D.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

2014
ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
A user interface for assistive grasping.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013


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