Carrie Heeter

Orcid: 0000-0003-0382-0752

According to our database1, Carrie Heeter authored at least 21 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Interoceptive Awareness: The 'Being' Dimension of 'Being There' in Virtual Worlds.
Interact. Comput., 2020

2017
The effects of cognitive capacity and gaming expertise on attention and comprehension.
J. Comput. Assist. Learn., 2017

2016
A Meditation on Meditation and Embodied Presence.
Presence Teleoperators Virtual Environ., 2016

2015
Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2013
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.
Games Cult., 2013

Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming.
Int. J. Gaming Comput. Mediat. Simulations, 2012

Gaming Mindsets: Implicit Theories in Serious Game Learning.
Cyberpsychology Behav. Soc. Netw., 2012

2011
Impacts of Forced Serious Game Play on Vulnerable Subgroups.
Int. J. Gaming Comput. Mediat. Simulations, 2011

Beyond player types: gaming achievement goal.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
A modern Cinderella story: a comparison of viewer responses to interactive vs linear narrative in solitary and co-viewing settings.
New Media Soc., 2010

2009
Game Design and the Challenge-Avoiding, Self-Validator Player Type.
Int. J. Gaming Comput. Mediat. Simulations, 2009

Alien Games: Do Girls Prefer Games Designed by Girls?
Games Cult., 2009

2008
investiGaming: gateway to research about gender, gaming, and computing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Intelligent adaptation of digital game-based learning.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2005
Wonderwalls: playful peer to peer to expert collaborative learning spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan. New York: Norton, 2001.
Inf. Soc., 2004

2003
Reflections on Real Presence by a Virtual Person.
Presence Teleoperators Virtual Environ., 2003

1999
Aspects of Presence in Telerelating.
Cyberpsychology Behav. Soc. Netw., 1999

1998
Personal Stories Within Virtual Environments: A Cancer Patient Information Software Case Study.
Cyberpsychology Behav. Soc. Netw., 1998

1997
Designing Interactive Multimedia (Panel).
Proceedings of the Fifth ACM International Conference on Multimedia '97, 1997


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