Brian Magerko
Orcid: 0000-0003-1900-4020Affiliations:
- Georgia Institute of Technology, , Atlanta, GA, USA
- Michigan State University, Games for Entertainment and Learning (GEL) Lab, East Lansing, MI, USA (PhD 2006)
- Carnegie Mellon University, Robotics Institute, Pittsburgh, PA, USA
According to our database1,
Brian Magerko
authored at least 133 papers
between 2000 and 2024.
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Bibliography
2024
Holistic Approach to Design of Generative AI Evaluations: Insights from the Research Onion Model.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024
2023
Investigating the Relationship Between Dialogue States and Partner Satisfaction During Co-Creative Learning Tasks.
Int. J. Artif. Intell. Educ., September, 2023
Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI.
CoRR, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Observable Creative Sense-Making (OCSM): A Method For Quantifying Improvisational Co-Creative Interaction.
Proceedings of the Creativity and Cognition, 2023
Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
Validity and Fairness of an Automated Assessment of Creativity in Computational Music Remixing.
Proceedings of the Workshop on Automated Assessment and Guidance of Project Work co-located with 24th International Conference on Artificial Intelligence in Education (AIED 2023), 2023
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum Exhibits.
Proc. ACM Hum. Comput. Interact., 2022
The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing.
Proc. ACM Hum. Comput. Interact., 2022
Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music.
Comput. Music. J., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Proceedings of the Twelfth International Conference on Computational Creativity, 2021
desAIner: Exploring the Use of "Bad" Generative Adversarial Networks in the Ideation Process of Fashion Design.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Towards an AI Holodeck: Generating Virtual Scenes from Sparse Natural Language Input.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Promoting intentions to persist in computing: an examination of six years of the EarSketch program.
Comput. Sci. Educ., 2020
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
Proceedings of the 21th International Society for Music Information Retrieval Conference, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Eleventh International Conference on Computational Creativity, 2020
The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning Perspective.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Proceedings of the 6th International Conference on Movement and Computing, 2019
Proceedings of the Joint Proceedings of the ACM IUI 2019 Workshops co-located with the 24th ACM Conference on Intelligent User Interfaces (ACM IUI 2019), 2019
Exploring the Correlation Between Teacher Pedagogical Content Knowledge and Content Knowledge in Computer Science Classrooms.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater.
Proceedings of the Tenth International Conference on Computational Creativity, 2019
Trajectories of Physical Engagement and Expression in a Co-Creative Museum Installation.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2018
Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
ACM Trans. Interact. Intell. Syst., 2017
Experience and Ownership with a Tangible Computational Music Installation for Informal Learning.
Proceedings of the Tenth International Conference on Tangible, 2017
EarSketch, a Web-application to Teach Computer Science through Music (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education.
ACM Trans. Comput. Educ., 2016
Closing the Cognitive Gap between Humans and Interactive Narrative Agents Using Shared Mental Models.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
EarSketch: A Web-based Environment for Teaching Introductory Computer Science Through Music Remixing.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
Proceedings of the Creativity in the Digital Age., 2015
2014
Int. J. Cogn. Informatics Nat. Intell., 2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms.
Proceedings of the Interactive Storytelling, 2014
Proceedings of the Fifth International Conference on Computational Creativity, 2014
Pharaoh: Conceptual Blending of Cognitive Scripts for Computationally Creative Agents.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014
2013
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.
Games Cult., 2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative.
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Int. J. Inf. Retr. Res., 2012
Cyberpsychology Behav. Soc. Netw., 2012
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
A Formal Architecture of Shared Mental Models for Computational Improvisational Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
Int. J. Gaming Comput. Mediat. Simulations, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions.
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the ICALT 2011, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treating Emergency Room Patients.
Proceedings of the AI and Health Communication, 2011
2010
Proceedings of the Persuasive Technology, 5th International Conference, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Interactive Storytelling, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Conference on Designing Interactive Systems, 2010
2009
Int. J. Gaming Comput. Mediat. Simulations, 2009
Proceedings of the Interactive Storytelling, 2009
Coralog: use-aware visualization connecting human micro-activities to environmental change.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Evaluating Preemptive Story Direction in the Interactive Drama Architecture.
J. Game Dev., 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
Narrative Learning Environments.
Proceedings of the Artificial Intelligence in Education, 2007
Proceedings of the Intelligent Narrative Technologies, 2007
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
2005
Story Representation and Interactive Drama.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
2004
AI Characters and Directors for Interactive Computer Games.
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004
2000
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000