Brian Magerko

Orcid: 0000-0003-1900-4020

Affiliations:
  • Georgia Institute of Technology, , Atlanta, GA, USA
  • Michigan State University, Games for Entertainment and Learning (GEL) Lab, East Lansing, MI, USA (PhD 2006)
  • Carnegie Mellon University, Robotics Institute, Pittsburgh, PA, USA


According to our database1, Brian Magerko authored at least 133 papers between 2000 and 2024.

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Bibliography

2024
Holistic Approach to Design of Generative AI Evaluations: Insights from the Research Onion Model.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

2023
Investigating the Relationship Between Dialogue States and Partner Satisfaction During Co-Creative Learning Tasks.
Int. J. Artif. Intell. Educ., September, 2023

Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI.
CoRR, 2023

Three Design Themes for Collaborative Alternative Controllers.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Observable Creative Sense-Making (OCSM): A Method For Quantifying Improvisational Co-Creative Interaction.
Proceedings of the Creativity and Cognition, 2023

Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Validity and Fairness of an Automated Assessment of Creativity in Computational Music Remixing.
Proceedings of the Workshop on Automated Assessment and Guidance of Project Work co-located with 24th International Conference on Artificial Intelligence in Education (AIED 2023), 2023

AI Meets Holographic Pepper's Ghost: A Co-Creative Public Dance Experience.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum Exhibits.
Proc. ACM Hum. Comput. Interact., 2022

The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing.
Proc. ACM Hum. Comput. Interact., 2022

Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music.
Comput. Music. J., 2022

Family Learning Talk in AI Literacy Learning Activities.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Explainable CLIP-Guided 3D-Scene Generation in an AI Holodeck.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Co-Designing AI Literacy Exhibits for Informal Learning Spaces.
Proc. ACM Hum. Comput. Interact., 2021

Unplugged assignments for K-12 AI education.
AI Matters, 2021

Leveraging Prior Computing and Music Experience for Situational Interest Formation.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Supporting Computational Music Remixing with a Co-Creative Learning Companion.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

desAIner: Exploring the Use of "Bad" Generative Adversarial Networks in the Ideation Process of Fashion Design.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

The Role of Collaboration, Creativity, and Embodiment in AI Learning Experiences.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Empirically Evaluating Creative Arc Negotiation for Improvisational Decision-making.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Drawcto: A Multi-Agent Co-Creative AI for Collaborative Non-Representational Art.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

Towards an AI Holodeck: Generating Virtual Scenes from Sparse Natural Language Input.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

Discovering Co-creative Dialogue States During Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Model AI Assignments 2021.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Promoting intentions to persist in computing: an examination of six years of the EarSketch program.
Comput. Sci. Educ., 2020

Visualizing Improvisation in LuminAI, an AI Partner for Co-Creative Dance.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

MoViz: A Visualization Tool for Comparing Motion Capture Data Clustering Algorithms.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020

Modeling Music and Code Knowledge to Support a Co-creative AI Agent for Education.
Proceedings of the 21th International Society for Music Information Retrieval Conference, 2020

TunePad: Engaging Learners at the Intersection of Music and Code.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Creativity Metrics for a Lead-and-Follow Dynamic in an Improvisational Dance Agent.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

The Game as a Classroom: Understanding Players' Goals and Attributions from a Learning Perspective.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

What is AI Literacy? Competencies and Design Considerations.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Out of tune: discord and learning in a music programming museum exhibit.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Community garden: designing for connectedness in online museum exhibits.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
EarSketch: engaging broad populations in computing through music.
Commun. ACM, 2019

Assessing the Attitudes Towards Computing Scale: A Survey Validation Study.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Implementing EarSketch: Connecting Classroom Implementation to Student Outcomes.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Learning Movement through Human-Computer Co-Creative Improvisation.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Towards a Hybrid Recommendation System for a Sound Library.
Proceedings of the Joint Proceedings of the ACM IUI 2019 Workshops co-located with the 24th ACM Conference on Intelligent User Interfaces (ACM IUI 2019), 2019

Exploring the Correlation Between Teacher Pedagogical Content Knowledge and Content Knowledge in Computer Science Classrooms.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Accounting for Pedagogical Content Knowledge in a Theory of Change Analysis.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Trajectories of Physical Engagement and Expression in a Co-Creative Museum Installation.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Designing Co-Creative AI for Public Spaces.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
The 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2018

Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Authenticity and Personal Creativity: How EarSketch Affects Student Persistence.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Creative arcs in improvised human-computer embodied performances.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Don't steal my balloons: designing for musical adult-child ludic engagement.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Quantifying Collaboration with a Co-Creative Drawing Agent.
ACM Trans. Interact. Intell. Syst., 2017

Experience and Ownership with a Tangible Computational Music Installation for Informal Learning.
Proceedings of the Tenth International Conference on Tangible, 2017

EarSketch, a Web-application to Teach Computer Science through Music (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Creativity in Authentic STEAM Education with EarSketch.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Designing for Socially Interactive Systems.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Creative Sense-Making: Quantifying Interaction Dynamics in Co-Creation.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Turn-Taking and Chatting in Collaborative Music Live Coding.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Turn-Taking with Improvisational Co-Creative Agents.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

TunePad: Computational Thinking Through Sound Composition.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

The State of the AIIDE Conference in 2017.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
EarSketch: A STEAM-Based Approach for Underrepresented Populations in High School Computer Science Education.
ACM Trans. Comput. Educ., 2016

Closing the Cognitive Gap between Humans and Interactive Narrative Agents Using Shared Mental Models.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Recognizing Actions in Motion Trajectories Using Deep Neural Networks.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

Co-Creative Drawing Agent with Object Recognition.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Computer Science Principles With EarSketch (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

EarSketch: A Web-based Environment for Teaching Introductory Computer Science Through Music Remixing.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Interaction-based Authoring for Scalable Co-creative Agents.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

AI-based Game Design Patterns.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Viewpoints AI.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Drawing Apprentice: An Enactive Co-Creative Agent for Artistic Collaboration.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

An Enactive Characterization of Pretend Play.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

An Enactive Model of Creativity for Computational Collaboration and Co-creation.
Proceedings of the Creativity in the Digital Age., 2015

2014
Computational Creativity: Improv Agents and Conceptual Blending.
Int. J. Cogn. Informatics Nat. Intell., 2014

Computational music remixing with EarSketch (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Engaging underrepresented groups in high school introductory computing through computational remixing with EarSketch.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

The PC3 Framework: A Formal Lens for Analyzing Interactive Narratives across Media Forms.
Proceedings of the Interactive Storytelling, 2014

Building Artistic Computer Colleagues with an Enactive Model of Creativity.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

Pharaoh: Conceptual Blending of Cognitive Scripts for Computationally Creative Agents.
Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, 2014

2013
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.
Games Cult., 2013

Tackling engagement in computing with computational music remixing.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Viewpoints AI: Procedurally Representing and Reasoning about Gestures.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative.
Proceedings of the Intelligent Narrative Technologies VI, 2013

Viewpoints AI: Demonstration.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Viewpoints AI.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Pharaoh: Context-Based Structural Retrieval of Cognitive Scripts.
Int. J. Inf. Retr. Res., 2012

Gaming Mindsets: Implicit Theories in Serious Game Learning.
Cyberpsychology Behav. Soc. Netw., 2012

Full-Body Gesture Interaction with Improvisational Narrative Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

A Formal Architecture of Shared Mental Models for Computational Improvisational Agents.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012

Gestural Interactions for Interactive Narrative Co-Creation.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Reaching Cognitive Consensus with Improvisational Agents.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Impacts of Forced Serious Game Play on Vulnerable Subgroups.
Int. J. Gaming Comput. Mediat. Simulations, 2011

Beyond player types: gaming achievement goal.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Digital Improvisational Theatre: Party Quirks.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Tilt Riders: Improvisational Agents Who Know What the Scene Is about.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions.
Proceedings of the Interactive Storytelling, 2011

A Computational Model for Finding the Tilt in an Improvised Scene.
Proceedings of the Interactive Storytelling, 2011

Understanding Human Creativity for Computational Play.
Proceedings of the Second International Conference on Computational Creativity, 2011

Shared Mental Models in Improvisational Digital Characters.
Proceedings of the Second International Conference on Computational Creativity, 2011

Paleoclimate Clues: Problem-Based Learning Digital Media for Climate Science.
Proceedings of the ICALT 2011, 2011

Formally modeling pretend object play.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Shared mental models in improvisational theatre.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

Employing Fuzzy Concept for Digital Improvisational Theatre.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treating Emergency Room Patients.
Proceedings of the AI and Health Communication, 2011

2010
Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness.
Proceedings of the Persuasive Technology, 5th International Conference, 2010

Bottoms up: improvisational micro-agents.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

Shared mental models in improvisational performance.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010

An Analysis of Narrative Moves in Improvisational Theatre.
Proceedings of the Interactive Storytelling, 2010

The implications of improvisational acting and role-playing on design methodologies.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Fuzzy Micro-Agents for Interactive Narrative.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Design requirements for ambient display that supports sustainable lifestyle.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Game Design and the Challenge-Avoiding, Self-Validator Player Type.
Int. J. Gaming Comput. Mediat. Simulations, 2009

Narrative Development in Improvisational Theatre.
Proceedings of the Interactive Storytelling, 2009

Coralog: use-aware visualization connecting human micro-activities to environmental change.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

An empirical study of cognition and theatrical improvisation.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Adaptation in Digital Games.
Computer, 2008

AAAI Fall Symposium Reports.
AI Mag., 2008

Using conflict theory to model complex societal interactions.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Intelligent adaptation of digital game-based learning.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Evaluating Preemptive Story Direction in the Interactive Drama Architecture.
J. Game Dev., 2007

True story: dynamically generated, contextually linked quests in persistent systems.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

A Comparative Analysis of Story Representations for Interactive Narrative Systems.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Narrative Learning Environments.
Proceedings of the Artificial Intelligence in Education, 2007

Preface.
Proceedings of the Intelligent Narrative Technologies, 2007

Measuring Dramatic Believability.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Player modeling in the interactive drama architecture.
PhD thesis, 2006

Personality Templates and Social Hierarchies Using Stereotypes.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Scribe: A Tool for Authoring Event Driven Interactive Drama.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

2005
Story Representation and Interactive Drama.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
AI Characters and Directors for Interactive Computer Games.
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004

2000
Robot Improv: Using Drama To Create Believable Agents.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000


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