Ben Medler

According to our database1, Ben Medler authored at least 15 papers between 2006 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.
Games Cult., 2013

Visual Game Analytics.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Gaming Mindsets: Implicit Theories in Serious Game Learning.
Cyberpsychology Behav. Soc. Netw., 2012

2011
Impacts of Forced Serious Game Play on Vulnerable Subgroups.
Int. J. Gaming Comput. Mediat. Simulations, 2011

Player Dossiers: Analyzing Gameplay Data as a Reward.
Game Stud., 2011

Beyond player types: gaming achievement goal.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Data cracker: developing a visual game analytic tool for analyzing online gameplay.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The implications of improvisational acting and role-playing on design methodologies.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Using Recommendation Systems to Adapt Gameplay.
Int. J. Gaming Comput. Mediat. Simulations, 2009

Game Design and the Challenge-Avoiding, Self-Validator Player Type.
Int. J. Gaming Comput. Mediat. Simulations, 2009

2008
Views from atop the fence: neutrality in games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Using conflict theory to model complex societal interactions.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Intelligent adaptation of digital game-based learning.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2006
Scribe: A Tool for Authoring Event Driven Interactive Drama.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006


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