Cassidy J. Curtis

Orcid: 0000-0002-4523-8843

According to our database1, Cassidy J. Curtis authored at least 17 papers between 1997 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Toward Believable Acting for Autonomous Animated Characters.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

2021
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media.
Comput. Graph. Forum, 2021

2020
Monster mash: a single-view approach to casual 3D modeling and animation.
ACM Trans. Graph., 2020

Real-time non-photorealistic animation for immersive storytelling in "<i>Age of Sail</i>".
Graph. Vis. Comput., 2020

2019
The making of "Age of Sail".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Non-Photorealistic Animation for Immersive Storytelling.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

2017
Behind the headset: the making of Google spotlight stories' "Son of Jaguar", "Sonaria", and oculus story studio's "Dear Angelica".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Son Of Jaguar.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
The making of "Pearl, " a Google spotlight story.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

The making of pearl, a 360° google spotlight story.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2007
An art-directed wrinkle system for CG character clothing and skin.
Graph. Model., 2007

2005
Madagascar: bringing a new visual style to the screen.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An art-directed wrinkle system for CG character clothing.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2004
Graffiti archaeology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

1999
Fishing.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Loose and sketchy animation.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

1997
Computer-generated watercolor.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997


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