Robert Chen

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2024
Hidden Flaws Behind Expert-Level Accuracy of GPT-4 Vision in Medicine.
CoRR, 2024

Enabling RAJA on Intel GPUs with SYCL.
Proceedings of the 12th International Workshop on OpenCL and SYCL, 2024

2023
Faster randomized partial trace estimation.
CoRR, 2023

An Evaluation Model for Creating Immersive Experiences Based on Intangible Cultural Heritage.
Proceedings of the Culture and Computing, 2023

2021
Fronto-subthalamic phase synchronization and cross-frequency coupling during conflict processing.
NeuroImage, 2021

Involvement of the primary motor cortex in the early processing stage of the affective stimulus-response compatibility effect in a manikin task.
NeuroImage, 2021

Time course of the effects of low-intensity transcranial ultrasound on the excitability of ipsilateral and contralateral human primary motor cortex.
NeuroImage, 2021

2020
Deep brain stimulation and recordings: Insights into the contributions of subthalamic nucleus in cognition.
NeuroImage, 2020

Towards Scalable Threshold Cryptosystems.
Proceedings of the 2020 IEEE Symposium on Security and Privacy, 2020

Abstract strategy learning underlies flexible transfer in physical problem solving.
Proceedings of the 42th Annual Meeting of the Cognitive Science Society, 2020

2019
AgriTalk: IoT for Precision Soil Farming of Turmeric Cultivation.
IEEE Internet Things J., 2019

2018
Interactive Stress-Free Toy Design for Students Studying Overseas.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

2017
Modulation of cognitive cerebello-cerebral functional connectivity by lateral cerebellar continuous theta burst stimulation.
NeuroImage, 2017

Causal Regularization.
CoRR, 2017

Behind the headset: the making of Google spotlight stories' "Son of Jaguar", "Sonaria", and oculus story studio's "Dear Angelica".
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
How oculus story studio created an immersive illustrated story.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016

2015
Sparse Hierarchical Tucker Factorization and Its Application to Healthcare.
Proceedings of the 2015 IEEE International Conference on Data Mining, 2015

Constructing Disease Network and Temporal Progression Model via Context-Sensitive Hawkes Process.
Proceedings of the 2015 IEEE International Conference on Data Mining, 2015

2014
Weathering the black hole for 'Peabody and Sherman'.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

From Adaptive Design to Adaptive City-Design in Motion for Taipei City.
Proceedings of the Cross-Cultural Design, 2014

Designing "Fashion" into Uniform for Taipei City Public Cleaner Team.
Proceedings of the Cross-Cultural Design, 2014

Analysis of Application of Digital Archives to Value-Added Design in Cultural Creative Products.
Proceedings of the Cross-Cultural Design, 2014

Time travel effects pipeline in 'Mr. Peabody & Sherman'.
Proceedings of the Fourth Symposium on Digital Production, 2014

2013
The EEG correlates of the TMS-induced EMG silent period in humans.
NeuroImage, 2013

2012
Ripple Effects: Small-Scale Investigations into the Sustainability of Ocean Science Education Networks.
Proceedings of the Complex Networks, results of the 3rd Workshop on Complex Networks, 2012

2010
Designing Flexible Workflow for Upstream Participation of the Scientific Data Community.
Proceedings of the IASSIST 2010, 2010

2006
Applying ESL in A Dual-Core SoC Platform Designing.
Proceedings of the 2006 IEEE International SOC Conference, Austin, Texas, USA, 2006

2005
FXPAL at TRECVID 2005.
Proceedings of the 2005 TREC Video Retrieval Evaluation, 2005

1988
Stronger players win more balanced knockout tournaments.
Graphs Comb., 1988

1972
Effect of Technology on Near Term Computer Structures.
Computer, 1972


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