Catherine Sotirakou

Orcid: 0000-0002-8889-5448

According to our database1, Catherine Sotirakou authored at least 11 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Designing an AI-Powered Journalism Advisor: A User-Centered Approach.
Proceedings of the HCI International 2023 Posters, 2023

Measuring the Desirability of an Intelligent Advisor for Predicting the Perceived Quality of News Articles.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
Editorial: Immersive reality and personalized user experiences.
Frontiers Virtual Real., 2022

Toward the Design of a Gamification Framework for Enhancing Motivation Among Journalists, Experts, and the Public to Combat Disinformation: The Case of CALYPSO Platform.
Proceedings of the HCI in Games, 2022

2021
Understanding the link between audience engagement metrics and the perceived quality of online news using machine learning.
Web Intell., 2021

Evaluating the Role of News Content and Social Media Interactions for Fake News Detection.
Proceedings of the Disinformation in Open Online Media, 2021

2019
Opening the black box of perceived quality: Predicting endorsement on a blog site.
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019

2018
Feedback Matters! Predicting the Appreciation of Online Articles A Data-Driven Approach.
Proceedings of the Machine Learning and Knowledge Extraction, 2018

2016
A mobile news reader that turns news consumption into a game: student research abstract.
Proceedings of the 31st Annual ACM Symposium on Applied Computing, 2016

2015
Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

A Gamified News Application for Mobile Devices: An Approach that Turns Digital News Readers into Players of a Social Network.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015


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