Costas Mourlas

Orcid: 0000-0001-9823-4363

Affiliations:
  • National and Kapodistrian University of Athens, Greece


According to our database1, Costas Mourlas authored at least 64 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Designing an AI-Powered Journalism Advisor: A User-Centered Approach.
Proceedings of the HCI International 2023 Posters, 2023

Measuring the Desirability of an Intelligent Advisor for Predicting the Perceived Quality of News Articles.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

2022
Editorial: Immersive reality and personalized user experiences.
Frontiers Virtual Real., 2022

Toward the Design of a Gamification Framework for Enhancing Motivation Among Journalists, Experts, and the Public to Combat Disinformation: The Case of CALYPSO Platform.
Proceedings of the HCI in Games, 2022

2021
Understanding the link between audience engagement metrics and the perceived quality of online news using machine learning.
Web Intell., 2021

Studying children's experience during free-form and formally structured gameplay.
Int. J. Child Comput. Interact., 2021

Evaluating the Role of News Content and Social Media Interactions for Fake News Detection.
Proceedings of the Disinformation in Open Online Media, 2021

2019
Opening the black box of perceived quality: Predicting endorsement on a blog site.
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019

2018
Equilibrium State of Interaction: Maximizing User Experience through Optimum Adaptivity States.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Feedback Matters! Predicting the Appreciation of Online Articles A Data-Driven Approach.
Proceedings of the Machine Learning and Knowledge Extraction, 2018

2015
Gamified Mobile/Online Learning for Personal Care Givers for People with Disabilities and Older People.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

A Gamified News Application for Mobile Devices: An Approach that Turns Digital News Readers into Players of a Social Network.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Mapping User Engagement to States of Affect via an Unobtrusive Biofeedback Device - A Dynamic Visualization of Real-time Assessment.
Proceedings of the PhyCS 2014, 2014

Flow, Fun and Frame in the Classroom: Redefining the Engagement and Self-Determination of Students with Intellectual Disability through Games.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014

Providing Assistive ICT Learning for People with Disabilities through a Personalised Mobile Application.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Deducing User States of Engagement in Real Time by Using a Purpose Built Unobtrusive Physiological Measurement Device: An Empirical Study and HCI Design Challenges.
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014

An Individual Differences Approach in Adaptive Waving of User Checkout Process in Retail eCommerce.
Proceedings of the HCI in Business - First International Conference, 2014

2013
An Individual Differences Approach in Designing Ontologies for Efficient Personalization.
Proceedings of the Semantic Hyper/Multimedia Adaptation - Schemes and Applications, 2013

Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model.
Int. J. Game Based Learn., 2013

Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

2011
A Real Time Attachment Free, Psycho Physiological Stress and Heart Rate Measurement System.
Int. J. Meas. Technol. Instrum. Eng., 2011

Motivational Aspects of Gaming for Students with Intellectual Disabilities.
Int. J. Game Based Learn., 2011

Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

The Effects of Personality Type in User-Centered Appraisal Systems.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

2010
An Intelligent Web-Based Healthcare System: The Case of DYMOS.
Proceedings of the Web-Based Applications in Healthcare and Biomedicine, 2010

Working Memory Span and E-Learning: The Effect of Personalization Techniques on Learners' Performance.
Proceedings of the User Modeling, 2010

An ontological cognitive user model for adapting generic Web structures.
Proceedings of the 5th International Workshop on Semantic Media Adaptation and Personalization, 2010

Adapting mLearning Environments on Learners' Cognitive Styles and Visual Working Memory Span.
Proceedings of the 5th Mediterranean Conference on Information Systems, 2010

A Preliminary Study on Learners Physiological Measurements in Educational Hypermedia.
Proceedings of the ICALT 2010, 2010

Implementing Psychological Parameters in a Web-Based Appraisal System.
Proceedings of the ICALT 2010, 2010

2009
An Experimental Assessment of the Use of Cognitive and Affective Factors in Adaptive Educational Hypermedia.
IEEE Trans. Learn. Technol., 2009

Realizing Comprehensive User Profile as the Core Element of Adaptive and Personalized Communication Environments and Systems.
Comput. J., 2009

Proposing Web Design Enhancements Based on Specific Cognitive Factors: An Empirical Evaluation.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Web Intelligence, 2009

Working Memory Differences in E-Learning Environments: Optimization of Learners' Performance through Personalization.
Proceedings of the User Modeling, 2009

Human Factors As A Parameter For Improving Interface Usability And User Satisfaction.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

Intelligent Authoring Tools for Enhancing Mass Customization of e-Services - The smarTag Framework.
Proceedings of the ICEIS 2009, 2009

Eye-Tracking Users' Behavior in Relation to Cognitive Style within an E-learning Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

The Role of Affect in Personalized Learning.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Implementing Affect Parameters in Personalized Web-Based Design.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Incorporating Human Factors in the Development of Context-Aware Personalized Applications.
Proceedings of the Context-Aware Mobile and Ubiquitous Computing for Enhanced Usability, 2009

2008
Improving M-Commerce Services Effectiveness with the Use of User-Centric Content Delivery.
J. Electron. Commer. Organ., 2008

Capturing essential intrinsic user behaviour values for the design of comprehensive web-based personalized environments.
Comput. Hum. Behav., 2008

Towards a Human Factors Ontology for Computer-Mediated Systems*.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008

The Role of Emotions in the Design of Personalized Educational Systems.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

User-Centric Profiling on the Basis of Cognitive and Emotional Characteristics: An Empirical Study.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2008

2007
A Semantic Approach of an Adaptive and Personalized Web-Based Learning Content-The Case of AdaptiveWeb.
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007

Embracing Cognitive Aspects in Web Personalization Environments -- The AdaptiveWeb Architecture.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Adaptability management and deterministic scheduling of media flows on parallel storage servers.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

2005
Web personalized intelligent user interfaces and processes an enabler of multi-channel ebusiness services sustainability.
Proceedings of the ICETE 2005, 2005

New Fundamental Profiling Characteristics for Designing Adaptive Web-based Educational Systems.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

2002
Specification and Verification of Quality Requirements in Distributed Multimedia Presentations.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

Event-Driven Coordination of Real-Time Components.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

Deterministic Scheduling of CBR and VBR Media Flows on Parallel Media Servers.
Proceedings of the Euro-Par 2002, 2002

2000
ACLP: Abductive Constraint Logic Programming.
J. Log. Program., 2000

A Framework for Creating and Playing Distributed Multimedia Information Systems with QoS Requirements.
Proceedings of the Applied Computing 2000, 2000

Predictability and Resource Management in Distributed Multimedia Presentations.
Proceedings of the Parallel and Distributed Processing, 2000

1999
On Satisfying Timing and Resource Constraints in Distributed Multimedia Systems.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

Multiprocessor Scheduling of Real-Time Tasks with Resource Requirements.
Proceedings of the Euro-Par '99 Parallel Processing, 5th International Euro-Par Conference, Toulouse, France, August 31, 1999

1997
ACLP: Flexible Solutions to Complex Problems.
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 1997

Task synchronization for distributed real-time applications.
Proceedings of the Ninth Euromicro Workshop on Real-Time Systems, 1997

1994
MAGE: A Massively Agent Execution System for Logic Programming.
Proceedings of the PARLE '94: Parallel Architectures and Languages Europe, 1994

MaTourA: Multi-agent Tourist Advisor.
Proceedings of the International Conference on Information and Communications Technologies in Tourism, 1994

1993
An Object-Oriented Model for Interactive Multimedia Presentations.
Comput. J., 1993

1992
Extensions to a Parallel Prolog System to Support Real-Time Applications.
Proceedings of the PARLE '92: Parallel Architectures and Languages Europe, 1992


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