Charlene Jennett

According to our database1, Charlene Jennett authored at least 23 papers between 2008 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games.
Int. J. Game Based Learn., 2017

Was I There?: Impact of Platform and Headphones on 360 Video Immersion.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Usability and Interaction Dimensions of Participatory Noise and Ecological Monitoring.
Proceedings of the Participatory Sensing, Opinions and Collective Awareness, 2017

2016
Creativity in Citizen Cyberscience.
Hum. Comput., 2016

Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers.
Hum. Comput., 2014

Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game.
J. Educ. Technol. Soc., 2014

RedWire: a novel way to create and re-mix games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

MOODs: building massive open online diaries for researchers, teachers and contributors.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Designing for dabblers and deterring drop-outs in citizen science.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
"I want to be a captain! I want to be a captain!": gamification in the <i>old weather</i> citizen science project.
Proceedings of the First International Conference on Gameful Design, 2013

Federated identity to access e-government services: are citizens ready for this?
Proceedings of the DIM'13, 2013

Do games attract or sustain engagement in citizen science?: a study of volunteer motivations.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Would You Sell Your Mother's Data? Personal Data Disclosure in a Simulated Credit Card Application.
Proceedings of the Economics of Information Security and Privacy, 2013

2012
Would You Sell Your Mother's Data? Personal Data Disclosure in a Simulated Credit Card Application.
Proceedings of the 11th Annual Workshop on the Economics of Information Security, 2012

Too close for comfort: a study of the effectiveness and acceptability of rich-media personalized advertising.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

When did my mobile turn into a 'sellphone'?: a study of consumer responses to tailored smartphone ads.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Privacy for Loan Applicants Versus Predictive Power for Loan Providers: Is It Possible to Bridge the Gap?
Proceedings of the European Data Protection: In Good Health?, 2012

2011
Trusting to Learn: Trust and Privacy Issues in Serious Games.
Proceedings of the Trust and Trustworthy Computing - 4th International Conference, 2011

2010
Is game immersion just another form of selective attention? : an empirical investigation of real world dissociation in computer game immersion.
PhD thesis, 2010

2009
Investigating computer game immersion and the component real world dissociation.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Measuring and defining the experience of immersion in games.
Int. J. Hum. Comput. Stud., 2008


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