Chengfang Song

According to our database1, Chengfang Song authored at least 17 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Learning spatial-temporally regularized complementary kernelized correlation filters for visual tracking.
Multim. Tools Appl., 2020

2019
Joint bilateral propagation upsampling for unstructured multi-view stereo.
Vis. Comput., 2019

Multi-view coupled dictionary learning for person re-identification.
Neurocomputing, 2019

Scale-adaptive Structure-preserving Texture Filtering.
Comput. Graph. Forum, 2019

Specular Highlight Removal for Real-world Images.
Comput. Graph. Forum, 2019

Correlation Filter Tracking Method via Metric Learning and Adaptive Multi-stage Appearance.
Proceedings of the International Joint Conference on Neural Networks, 2019

2018
Structure-preserving texture filtering for adaptive image smoothing.
J. Vis. Lang. Comput., 2018

Distance field guided $$L_1$$ L 1 -median skeleton extraction.
Vis. Comput., 2018

A personalized point-of-interest recommendation model via fusion of geo-social information.
Neurocomputing, 2018

STSCR: Exploring spatial-temporal sequential influence and social information for location recommendation.
Neurocomputing, 2018

Fusing Hierarchical Convolutional Features for Human Body Segmentation and Clothing Fashion Classification.
CoRR, 2018

2009
Entertaining video warping.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Video completion and synthesis.
Comput. Animat. Virtual Worlds, 2008

2007
Sketch-based Modeling and Animation of Floral Blossom.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Interactive Simulation of Large-Scale Forests in Virtual Reality Applications.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes.
Proceedings of the Advances in Computer Graphics, 2006

2005
Dynamic modeling and rendering of grass wagging in wind.
Comput. Animat. Virtual Worlds, 2005


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