Chih-Chen Kuo

According to our database1, Chih-Chen Kuo authored at least 10 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding.
Univers. Access Inf. Soc., March, 2025

Motivational incentives in the context of online game-based formative assessment and improved student learning performance.
Educ. Inf. Technol., March, 2025

2023
Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023

2022
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness.
Comput. Hum. Behav., 2022

The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022

2018
The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018

2017
An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017


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