Chih-Chen Kuo
According to our database1,
Chih-Chen Kuo
authored at least 10 papers
between 2017 and 2025.
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Bibliography
2025
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding.
Univers. Access Inf. Soc., March, 2025
Motivational incentives in the context of online game-based formative assessment and improved student learning performance.
Educ. Inf. Technol., March, 2025
2023
Design and evaluation of a simulation business management educational card game combined with dynamic feedback from mobile technology.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Development of a Music Educational Board Game with Mobile Device: Learning Musical Theory and Emotional perception through Gameplay.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
2022
Design and evaluation of a multi-sensory scaffolding gamification science course with mobile technology for learners with total blindness.
Comput. Hum. Behav., 2022
The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
2018
The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
2017
An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017