Chris Hecker

According to our database1, Chris Hecker authored at least 7 papers between 1999 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
The application of day and night time ASTER satellite imagery for geothermal and mineral mapping in East Africa.
Int. J. Appl. Earth Obs. Geoinformation, 2020

2008
Real-time motion retargeting to highly varied user-created morphologies.
ACM Trans. Graph., 2008

Four views of procedural character animation for computer games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

2007
Player-driven procedural texturing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2001
Why Games Will Be the Preeminent Art Form of the 21stCentury.
Comput. Graph. Forum, 2001

2000
Physics in computer games.
Commun. ACM, 2000

1999
How SIGGRAPH research is utilized in games.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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