Ken Perlin

According to our database1, Ken Perlin
  • authored at least 60 papers between 1985 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2017
PhyShare: Sharing Physical Interaction in Virtual Reality.
CoRR, 2017

Robotic Haptic Proxies for Collaborative Virtual Reality.
CoRR, 2017

Atypical: A Type System for Live Performances.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

PhyShare: Sharing Physical Interaction in Virtual Reality.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Accelerating Eulerian Fluid Simulation With Convolutional Networks.
Proceedings of the 34th International Conference on Machine Learning, 2017

2016
Accelerating Eulerian Fluid Simulation With Convolutional Networks.
CoRR, 2016

A Collaborative Untethered Virtual Reality Environment for Interactive Social Network Visualization.
CoRR, 2016

Future Reality: How Emerging Technologies Will Change Language Itself.
IEEE Computer Graphics and Applications, 2016

2015
Eccescopy: to look, is to see.
ACM Crossroads, 2015

clayodor: Retrieving Scents through the Manipulation of Malleable Material.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks.
ACM Trans. Graph., 2014

The coming age of computer graphics and the evolution of language.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Mechanical force redistribution floor tiles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Metrics in Simulations and Games for Learning.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

ClayVision: the (elastic) image of the city.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The future of human/computer interfaces.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

2010
A Survey of Procedural Noise Functions.
Comput. Graph. Forum, 2010

State of the Art in Procedural Noise Functions.
Proceedings of the Eurographics 2010, 2010

2009
The UnMousePad: an interpolating multi-touch force-sensing input pad.
ACM Trans. Graph., 2009

The UnMousePad: the future of touch sensing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

IMPAD: an inexpensive multi-touchpressure acquisition device.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Growing up programming: democratizing the creation of dynamic, interactive media.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Autonomous Digital Actors.
Proceedings of the Motion in Games, First International Workshop, 2008

2006
Computer graphics and the illusion of life.
Proceedings of the VISAPP 2006: Proceedings of the First International Conference on Computer Vision Theory and Applications, 2006

SIGGRAPH 2006 course notes for the web as a procedural sketchbook.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Game and interactivity in computer science educationVideo presentations are available on the citation page.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Computer graphics and the illusion of life.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
The Rapunsel Project.
Proceedings of the Virtual Storytelling, 2005

Toward Interactive Narrative.
Proceedings of the Virtual Storytelling, 2005

The web as a procedural sketchbook.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Physical Objects as Bidirectional User Interface Elements.
IEEE Computer Graphics and Applications, 2004

2003
Measuring bidirectional texture reflectance with a kaleidoscope.
ACM Trans. Graph., 2003

Building Virtual Actors Who Can Really Act.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2002
Improving noise.
ACM Trans. Graph., 2002

Algorithmic shape modeling with subdivision surfaces.
Computers & Graphics, 2002

Better acting in computer games: the use of procedural methods.
Computers & Graphics, 2002

Improving noise.
Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, 2002

Games: the dominant medium of the future.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Procedural Shape Synthesis on Subdivision Surfaces.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

2000
Creating Emotive Responsive Characters Within Virtual Worlds.
Proceedings of the Virtual Worlds, Second International Conference, 2000

An autostereoscopic display.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Painterly rendering for video and interaction.
NPAR, 2000

1999
Nested User Interface Components.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Human-Guided Greedy Search: Combining Information Visualization and Heuristic Search.
Proceedings of the Workshop on New Paradigms in Information Visualization and Manipulation (NPIVM '99), 1999

1998
Quikwriting: Continuous Stylus-Based Text Entry.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

Dis-illusion of life: becoming a digital character animator.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Layered compositing of facial expression.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Pad++: A Zoomable Graphical Sketchpad For Exploring Alternate Interface Physics.
J. Vis. Lang. Comput., 1996

Real-time responsive synthetic dancers and musicians.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Improv: A System for Scripting Interactive Actors in Virtual Worlds.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Real Time Responsive Animation with Personality.
IEEE Trans. Vis. Comput. Graph., 1995

Live paint: painting with procedural multiscale textures.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1994
Immersive environments: a physical approach to the computer interface.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Pad: an alternative approach to the computer interface.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1989
Hypertexture.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1985
An image synthesizer.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985


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