Chris Madge

According to our database1, Chris Madge authored at least 11 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Large Language Models as Minecraft Agents.
CoRR, 2024

2023
The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy.
Proceedings of the IEEE Conference on Games, 2023

2022
Coreference Annotation of an Arabic Corpus using a Virtual World Game.
Proceedings of the The Seventh Arabic Natural Language Processing Workshop, 2022

LingoTowns: A Virtual World For Natural Language Annotation and Language Learning.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2020
Gamifying language resource acquisition.
PhD thesis, 2020

2019
Progression in a Language Annotation Game with a Purpose.
Proceedings of the Seventh AAAI Conference on Human Computation and Crowdsourcing, 2019

Making text annotation fun with a clicker game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

The Design Of A Clicker Game for Text Labelling.
Proceedings of the IEEE Conference on Games, 2019

Incremental Game Mechanics Applied to Text Annotation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Crowdsourcing and Aggregating Nested Markable Annotations.
Proceedings of the 57th Conference of the Association for Computational Linguistics, 2019

2017
Experiment-Driven Development of a GWAP for Marking Segments in Text.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017


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