Chris Madge

Orcid: 0009-0007-4937-8572

According to our database1, Chris Madge authored at least 19 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Making Dialogue Grounding Data Rich: A Three-Tier Data Synthesis Framework for Generalized Referring Expression Comprehension.
CoRR, December, 2025

Referential ambiguity and clarification requests: comparing human and LLM behaviour.
CoRR, July, 2025

MDC-R: The Minecraft Dialogue Corpus with Reference.
CoRR, June, 2025

How Puzzles and Emojis Impact Engagement in Gamified Text Annotation.
Proceedings of the Games and Learning Alliance - 14th International Conference, 2025

MLLMs Construction Company: Investigating Multimodal LLMs' Communicative Skills in a Collaborative Building Task.
Proceedings of the Eleventh Italian Conference on Computational Linguistics (CLiC-it 2025), 2025

How Task Complexity Moderates the Impact of AI-Generated Images on User Experience in Gamified Text Labelling.
Proceedings of the IEEE Conference on Games, 2025

Style Matters: Exploring the Role of Art Style in AI-Generated Images on Engagement in a Gamified Text Labelling Interface.
Proceedings of the 16th Biannual Conference of the Italian SIGCHI Chapter, 2025

2024
A LLM Benchmark based on the Minecraft Builder Dialog Agent Task.
CoRR, 2024

Large Language Models as Minecraft Agents.
CoRR, 2024

2023
The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy.
Proceedings of the IEEE Conference on Games, 2023

2022
Coreference Annotation of an Arabic Corpus using a Virtual World Game.
Proceedings of the The Seventh Arabic Natural Language Processing Workshop, 2022

LingoTowns: A Virtual World For Natural Language Annotation and Language Learning.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2020
Gamifying language resource acquisition.
PhD thesis, 2020

2019
Progression in a Language Annotation Game with a Purpose.
Proceedings of the Seventh AAAI Conference on Human Computation and Crowdsourcing, 2019

Making text annotation fun with a clicker game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

The Design Of A Clicker Game for Text Labelling.
Proceedings of the IEEE Conference on Games, 2019

Incremental Game Mechanics Applied to Text Annotation.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Crowdsourcing and Aggregating Nested Markable Annotations.
Proceedings of the 57th Conference of the Association for Computational Linguistics, 2019

2017
Experiment-Driven Development of a GWAP for Marking Segments in Text.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017


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